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Proximity Mines

Started by The Maestro, April 06, 2008, 11:17:21 PM

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The Maestro

Just an idea I have concerning Proximity mines.

In a given amount of time after being placed, the mine should either beep slower, be heard only in closer proximity, or its lights should dim or stop working completely. I don't know how much time there should be between its placement and when it starts to work slower.

Because of balance changes, either only one or a good combination of the ideas should be implemented to keep the mine from becoming too powerful.

In addition to this, when the mine becomes less detectable after a period of time by either becoming quieter or less visible, the time between being triggered and exploding should also be increased.

This concept can be both good and bad to the mercenary that placed the mine. On one hand, if a mine that has been placed early in the game and has not yet been triggered can become almost invisible to a spy not using visions, making it more deadly. On the other, it would react slower to movement and explode later after being triggered giving the spy more time to escape it.

I would like some feedback on how this idea can be improved without changing the gameplay to an extreme extent.

Cyntrox

Quote from: The Maestro on April 06, 2008, 11:17:21 PMBecause of balance changes[...]
Which balance changes make proximity mines more powerful?

Farley4Fan

Interesting but it seems like it's unnecessary.  They are fine now as they are.  Adds some complexity that isn't needed and it would make it harder for newbs to get the hang of the game with a lot of variables like this.  The thing is though, it needs to be deep enough for everyone to improve and learn new things over time, but not sooo deep that newbs who just join have no friggin idea what's going on.   Again, this is a tutorial issue.

Cyntrox, what he is saying is that they would become less visible and audible over time.  That makes them more powerful. 

Btw, is this for realism Maestro?  Are you suggesting this to make it seem like the batteries they run on die over time?

Overstatement

He also said mines will give more warning over time. I don't see the reason in this either. If anything, I'd just give the choice to the player. Loud and powerful mines for those aggro dirtbags, quiet and less twitchy for those sneaky bastards.

Gawain

this idea is fucking stupid and absolutely unneeded.

a way more interesting and important question on mines is: will there still be edge-overlapping placement in ps?
my view on this is that it should stay in the game if chaff still works the way it does in ct.

Farley4Fan

Don't attack an idea that harshly Rambo.  Especially if it's a new member.  Come on now.  What was the point of that new rule if it's not being enforced enough?

Succubus Dryad Of The Undying Comet

Imo it's a quite nice idea. It would encourage more recon.

Farley4Fan

Like it isn't encouraged enough already?  Of course, more would always be welcome imo, but this isn't the right way to do it.  With darker maps, it should encourage more use of visions for spies so they can recon the area for hidden devices.

Westfall

Quote from: Rambo on April 06, 2008, 11:36:07 PM
this idea is fucking stupid and absolutely unneeded.

a way more interesting and important question on mines is: will there still be edge-overlapping placement in ps?
my view on this is that it should stay in the game if chaff still works the way it does in ct.

+1

Quote from: Papa Skull on April 07, 2008, 12:15:18 AM
Don't attack an idea that harshly Rambo.  Especially if it's a new member.  Come on now.  What was the point of that new rule if it's not being enforced enough?

While Maestro is new to the PS community, he isn't new to the CT community. The idea isn't going to balance ANYTHING out in terms of what the proxy already has going for it. Don't know about you, but I don't want my proxy mine acting any slower than it already does. With little to no beep on proxy....might make people start talking about "sound-loss", which is an already apparent problem. The reason Rambo attacked the idea is because it wasn't really thought out before being posted. Especially from someone who plays practically every evening.

The Maestro

I don't blame anyone for attacking the idea and I admit that I didn't think it through. I just wanted to see a different perspective on it and see what an outcome of having it would be. As it is now clearly seen though, it would be useless, but I was just curious.

Succubus Dryad Of The Undying Comet

How about turning it 180 -> The mines tick faster as time passes. Would prevent rushes.

Farley4Fan

Quote from: Westfall-US on April 07, 2008, 12:44:47 AM
Quote from: Rambo on April 06, 2008, 11:36:07 PM
this idea is fucking stupid and absolutely unneeded.

a way more interesting and important question on mines is: will there still be edge-overlapping placement in ps?
my view on this is that it should stay in the game if chaff still works the way it does in ct.

+1

Quote from: Papa Skull on April 07, 2008, 12:15:18 AM
Don't attack an idea that harshly Rambo.  Especially if it's a new member.  Come on now.  What was the point of that new rule if it's not being enforced enough?

While Maestro is new to the PS community, he isn't new to the CT community. The idea isn't going to balance ANYTHING out in terms of what the proxy already has going for it. Don't know about you, but I don't want my proxy mine acting any slower than it already does. With little to no beep on proxy....might make people start talking about "sound-loss", which is an already apparent problem. The reason Rambo attacked the idea is because it wasn't really thought out before being posted. Especially from someone who plays practically every evening.

Didn't know he wasn't new to the community, my bad.  But I did agree with Rambo, even though I thought he could have disagreed a bit more politely.  Forget it though.

Gawain

Quote from: Liqu1D_133 on April 07, 2008, 12:53:54 AM
How about turning it 180 -> The mines tick faster as time passes. Would prevent rushes.
lol? the whole idea of a rush is to get to places as fast as possible when the enemy is still setting up the defence, so it would it make harder the longer you wait. seriously people, think about what you post before you hit the post-it button.

BurningDeath

Quote from: Rambo on April 07, 2008, 03:31:51 PM
seriously people, think about what you post before you hit the post-it button.
uh-oh .. take your own advice!

Xris

wow look ... another "i'm ruber your glue topic" ...  :P