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CRD Vision

Started by Tidenburg, October 23, 2008, 10:45:49 PM

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AgentX_003

#60
Quote from: LennardF1989 on October 30, 2008, 06:43:50 PM
Quote from: frvge on October 30, 2008, 06:41:44 PM
^ are Lennard's personal ideas and do not necessarily agree with the whole Team's ideas after majority voting. ;)
Exactly, every idea get's an internal vote. Like I said: "There is a whole team behind me of which each loves Versus as much as you do, don't forget that."

Ofcourse, most things won't be implemented before we have some kind of framework standing (which basically is the CT idea). On top of that, we'll add our own ideas.

I just mean to say, if you're expecting that we will give you an 1:1 balanced bugfree copy of CT, you're at the wrong place. If you want just that, go setup "Stealth Project" and make it your own.


and there are some that love death match to gods green earth that are on the team( doesn't help the focus of Story mode, which most people play. )  which  I might add

before you were even apart of the team and it was just overstatement in programming ,  the main mission statement was to create a base of 2  v 2  or a  clone and achieve a strong platform, once that was done , then due to the nature of it being a mod , things can be added in later.

ie. New gadget ideas ,or game modes..


that's what 500 screaming fans who are even apart of these forums are wanting  this mod to be , what

was originally set out to be, plus its already confirmed in Pc gamer that way, so why change it now ?


-Thanks Murdy for da Sig <3  xD

LennardF1989

You guys are soo stubborn.

I know how it is and if you guys can't accept it, I won't bother explaining it again.

The PC Gamer article was just advertisement, half the article was about the history of Stealth games and even the stated percentage is way over the top. None the less, a nice article.

Gawain

lennard, the problem is that you have no clue about svm gameplay at all. if you had any, you would know that the bugs and imbalances in ct are that extreme that they change and limit gameplay dramatically. by saying i want a bug-free ct clone with better balance, new graphics and better netcode i basically say i want a totally new game. it's definitely not like we're playing cs 1.6 in an early version now and i want you to program css. take mr.mic's vision mode properties as a good example for changes i (and probably most vets) want to see, and take stuff like fake blood trail gadgets etc as stuff i (and probably most vets) don't wanna see. it's a good thing that you are constructing a frame that allows easy implementation of new ideas, but those should be a topic in 2 years, not now or in 1 year.

AgentX_003

Quote from: Rambo on October 31, 2008, 01:56:53 PM
lennard, the problem is that you have no clue about svm gameplay at all. if you had any, you would know that the bugs and imbalances in ct are that extreme that they change and limit gameplay dramatically. by saying i want a bug-free ct clone with better balance, new graphics and better netcode i basically say i want a totally new game. it's definitely not like we're playing cs 1.6 in an early version now and i want you to program css. take mr.mic's vision mode properties as a good example for changes i (and probably most vets) want to see, and take stuff like fake blood trail gadgets etc as stuff i (and probably most vets) don't wanna see. it's a good thing that you are constructing a frame that allows easy implementation of new ideas, but those should be a topic in 2 years, not now or in 1 year.

Actually  Nox-Rambo , i believe blood is a good thing , and people do want it , hence westfall said

blood would be a good addition, which would add a sense of realism, but no too over the top like Ut3.

Please see the comic lennard posted.. by PennyArcade (dammit, i had that idea before you lennard but my link wouldn't work  :( )


-Thanks Murdy for da Sig <3  xD

Vega

Quote from: AgentX_003 on October 31, 2008, 05:00:19 PM
Actually  Nox-Rambo , i believe blood is a good thing , and people do want it , hence westfall said

blood would be a good addition, which would add a sense of realism, but no too over the top like Ut3.

Please see the comic lennard posted.. by PennyArcade (dammit, i had that idea before you lennard but my link wouldn't work  :( )

Rambo is referring to the blood trail, not the gunshot wounds that are present in the image Lennard posted.

Gawain

exactly. i'm ok with some realistic blood effects enhancing the athmosphere, but i'm not ok with blood trails or exaggerated splatter effects.

InvisibleMan999

I don't have a problem with trying new ideas, though what ideas exactly that get implemented need to be thought out well. For instance, mercs tended to win most games in CT, so we want to make it a bit easier for spies to sneak. This has been done by nerfing MT and possibly darker levels (at least Lakehouse seems really dark compared to most CT maps).

Now, an idea like this comes along that gives mercs another way to find a spy.

The main question you have to ask is why are you doing this? Originally, it's been accepted that mercs have the advantage and their spy detection should be nerfed to make stealth more viable. Why are you now going to give mercs a new way of finding spies, and thus make stealth harder and less viable?

This is the kind of idea that might make sense later after some playtesting if mercs are unable to find spies effectively, but it's certainly not an early phase idea. It's unsurprisingly that most players, who are used to stealth being damned difficult under CT rules, don't want to give mercs even more toys to help detect spies.

Spekkio

QuoteThe main question you have to ask is why are you doing this? Originally, it's been accepted that mercs have the advantage and their spy detection should be nerfed to make stealth more viable. Why are you now going to give mercs a new way of finding spies, and thus make stealth harder and less viable?
Goes back to what I said about people thinking of something and proposing it just because they thought of it, instead of thinking about what fundamental improvements can be made to the game and thinking of ways to solve that.

Gawain

call me crazy, but with all the vision changes and eax superhearing fixed i can imagine that stealth will get too easy...
one problem in ct is that patroulling in terms of moving away from objectives is a way too risky strategy because even if you find a spy chances to kill him are pretty low and in the time you are tazed he can basically run to the objective, change the floor or whatever. though maybe this get's better with less lag (=rifle more dangerous) and no more huge host advantage (=1s longer tazer timer), guess we really have to wait for the beta version to find out which way the balance needs further tweaking.

InvisibleMan999

Quote from: Rambo on November 07, 2008, 11:40:17 PM
call me crazy, but with all the vision changes and eax superhearing fixed i can imagine that stealth will get too easy...
one problem in ct is that patroulling in terms of moving away from objectives is a way too risky strategy because even if you find a spy chances to kill him are pretty low and in the time you are tazed he can basically run to the objective, change the floor or whatever. though maybe this get's better with less lag (=rifle more dangerous) and no more huge host advantage (=1s longer tazer timer), guess we really have to wait for the beta version to find out which way the balance needs further tweaking.

Yeah, we really need to do some playtesting with the new changes, and see how things go. The new maps are going to make a huge difference for this stuff too.

Blank Man

Rambo... RIGHT ON!  :o