Visual Gas Mask Indicator

Started by Farley4Fan, June 07, 2009, 10:04:28 PM

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Farley4Fan

Has this been discussed before?  I think that I remember hearing about a gas mask "animation" was discussed but I'm not sure.  But is some sort of visual indication of gas mask being on/off being thought of?  I don't even think an animation is necessary.  For all I care the gas mask can just appear on his face when it is on (not necessarily activated), and dissapear when he has out another gadget.  Thoughts?

frvge

The situations where the gasmask is visibly on isn't 100% certain. I have a different POV than goodkebab on that matter. We'll see what happens.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

Can you say how you would do it if you were to do it?

(I love sentences with only single-syllable words) ;D

Kurbutti

Why would anyone care about the visuals? The only thing that matters is the moment it's actually being used, and to indicate this we already have the breathing sound.

Kubanator

Quote from: Kurbutti on June 08, 2009, 04:28:07 AM
Why would anyone care about the visuals? The only thing that matters is the moment it's actually being used, and to indicate this we already have the breathing sound.
He means will there be a method of detecting whether the merc is wearing the gas mask or not.

Farley4Fan

Quote from: Kurbutti on June 08, 2009, 04:28:07 AM
Why would anyone care about the visuals? The only thing that matters is the moment it's actually being used, and to indicate this we already have the breathing sound.

Well, that's not the point.  It's so you know if it's a good idea or not to attempt a sticky, or lob a smoke.  So the spy is able to choose the best, or avoid the worst, times to use the 2 smoke gadgets.  If the merc is walking through a smoke nade or sticky gas then we know it's active.  What about a visual indicator for just having the gas mask ready to be turned on?  (btw, I still like the breathing idea)

Another thing is that if you see he has the mask on you know he has no peripheral vision.  A spy can use that to his advantage and get by the merc.

What do you think frvge, and how does Kebab's opinion differ from yours?

Roberto1223

#6
think this is a good idea, because it helps spies and it make sense.


im not very sure if this is true because i dont play scct anymore, but from what i remember when the merc selected gasmask, he couldnt really shoot frags at the same time right?

so as way to help the merc in turn, maybe a "shoot frag" button can be assigned to the a third mouse button or some kind of "gas mask" button can be assingned. this way mercs can now use other gadgets while breathing through the gas mask.

what do u guys think of this one? i think its good.
it would be awesome to implement both papaskulls idea and this one.

Gawain

i totally agree, there should be a visual indicator showing that the mask is selected and a heavy breathing sound when the filter is in use. it should also be possible to shoot a nade without turning the mask off.

frvge

The difference is mostly related to when we show the gasmask: when it's selected, or when it's used.
Basically there are 3 stages:
1: in one of the equipment slots, but not selected
2: selected, but not active
3: selected and active

I would use the visible goggles at 2 and 3, and have heavy breathing and a visible mouthpiece at 3.
Kebab likes the mouthpiece at 2 and the full set at 3. So the other way around.



Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gawain

tbh, both ways it's way better than ct  ;D
just don't forget to make controls flexible enough to fire frags when using mask.

Farley4Fan

I agree with frvge.  And maybe frags should be the only thing you can use when gas mask is selected.  What about frags when gas mask is activated?  I don't think a merc should be able to walk through a smoke cloud firing a tazer but that wouldn't be that bad anyways.  Glad we agree on this subject.

VaNilla

#11
I prefer frvge's way, I think that it should be clear when a merc is using a Gas Mask, his way is definitely the best way of doing that. However, I think that you should be able to use the gas mask whilst using any other gadget, rather than just frags. I don't really see any reason as to why you should not be able to use all but the frag grenade with a gas mask. It's something that would improve the gameplay, so you might as well apply it to all gadgets.

Gawain


frvge

That's a pretty big change in gameplay. I dont know if our current set-up is capable of doing that. I'll have to discuss that.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

YaYz0r

If you choose to make the gasmask visible and take away some of the view would you then consider it as cheating if some people changed their gamefiles and removed it so they could have a full screen while using the gasmask (like damian3k did with the gasmask in CT)?