Merc Aiming Sensitivity

Started by crossfadex, December 31, 2009, 06:31:03 AM

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Snakebit.

Spies will be faster now so it will be harder to shoot them and now you wanna make sniping even harder . Those things combined will make sniping CONSIDERABLY harder ....

Spekkio

Where are you getting that from? AFAIK, the spy's move speed is going to be identical to PT/CT.

And again, PLEASE stop putting spaces before periods.

red_scope_security

I don't mind the merc turning speed being reflex-fast (unlike the console version). While the console version required mercs to work together more to stay alive, I always felt like it missed the point. The merc was supposed to be the hunter -- the powerful one who stalked his prey and kept the objectives safe. The online community for CT eventually evolved the opposite way. Spies would stalk mercs from the shadows and easily kill them. It was more frightening and nerve wracking playing as a merc then it was as a "weaponless" spy.

A quick turning speed for the mercs would give them an advantage, and force aggro spies to either be very good, very cooperative or very lucky. Spies go for objectives. Mercs go for spies. Spies focus on stealth and recon, mercs focus on setting traps and patrolling.

Frelli

I agree with Spekkio that it should take just a little longer for the merc to fire his/her first shot in sniping-mode. That would keep the sniping skill but it would also force the merc to choose; am I sniping, or am I free to move around with my scope down? As it is right now, the merc can have to best of two worlds. Not that I find it a really big problem, but it's still wrong imo.

I <3 U

Quote from: Spekkio on January 06, 2010, 04:07:38 AM
Quote from: Snakebit. on January 06, 2010, 03:38:10 AMAnd as i said . I rarely
@Savior, That's what I mean when I say to "increase the transition time." It should take 1.25-1.75 sec between pressing the snipe button and being able to shoot, currently it takes < 1 sec.

I think most of its due to the shitty netcode, i always find i get sniped more on laggy / polish servers.

Spekkio

Quote from: I <3 UI think most of its due to the shitty netcode, i always find i get sniped more on laggy / polish servers.
Actually most of the better snipers I can remember were from this side of the pond. Polish people can't figure out which side of the gun to point at the spy :P

Westfall

I agree with Spekkio as well. Being able to start sniping before even in sniper-mode doesn't make sense, and should be unique to CT and avoided in PS. Also, if we were to think about across the pond playing, not once was a game relatively "good" because of the netcode. Only frustrating by the lag-luck.

ShadowX

Agreed on the quick-snipe stuff, it was sometimes really frustrating to be gunned down from across the room in a second before you could even react. Altho there were usually some ways around it, it still just felt wrong.

Also the auto-aim to the center of the screen with the sticky shocker should stay in my opinion. It would add just another weird hassle to it. Say you're walking thro a corridor and look to your right while still walking forward (like you'd just turn your head) and you see a merc coming right at you. You intent to shock him to make your escape, but end up aiming somewhere completely different because the aim was pointed at where your body was looking at, and not at what you were looking at. It just feels more natural the way it is.

If this wasn't Spekkio's point then feel free to correct me.

Window

#38
About the whole turning speed subject, what about a custom limiter that gives both the twitch shooter and the spy a chance to use their skills.

In the console version of CT, the merc had a limited turning speed, but had a floating crosshair that could traverse a large portion of the screen. Using something similar to this could work, have the crosshair move around the screen at however quickly it needs to, but have the acceleration dampened once the screen starts to pan, this allows for twitch-headshots when presented on-screen, but turning around to check your back still requires a fraction of time, (but still a bit quicker than the consoles, I agree that was a bit slow).

Frelli

Quote from: ShadowX on January 08, 2010, 11:41:09 PM

Also the auto-aim to the center of the screen with the sticky shocker should stay in my opinion. It would add just another weird hassle to it. Say you're walking thro a corridor and look to your right while still walking forward (like you'd just turn your head) and you see a merc coming right at you. You intent to shock him to make your escape, but end up aiming somewhere completely different because the aim was pointed at where your body was looking at, and not at what you were looking at. It just feels more natural the way it is.


Yep I agree with you.

frvge

@Window: that might work ok on a console because of it's less than optimal accuracy of acceleration, but the amount of PC games that use that technique isn't really high. If we decide to port to a console, we'll probably tune it. But for now, we're going with the more common PC behaviour.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Window

@ frvge

Understandable, just throwing an idea out there, if more people want a static c-h its chill with me.

Snakebit.

Don't dumb down the game please  >:( again .

Fast sniping was only possible with considerable amount of skill . Let it stay , isn't this supposed to stay the same as ct in most aspects , sniping was a good way of wining merc rounds in ct if you had the skills for it .  >:(

Spekkio

#43
It's not "dumbing down the game."

I'll use a smilar analogy for you... in Company of Heroes, a US player could use the Jeep to "push" troops out of the way while the jeep continued shooting. This would result in the opponent's troops spending all their time moving and none of their time shooting. Sure, it took "skill" to do it, but it was fucking cheap and there was no early game counter for it except to bunch your troops togethers...which ended up in conceding complete map control to the US and thus starting the slippery slope to defeat.

The same goes for quick-sniping. There is no real counter for it except to avoid the mercs completely, which isn't feesible, nor ought it be feesible since that would make the game boring.

You have to balance the game from the highest level possible. If the top 1 elite team was the only one capable of doing this, but it totally gimped balance for the mercs, then it deserves a nerf.

Snakebit.

Oh god spekkio i doubt it was that simple in Company of Heroes.

As i said i had not that much trouble against instant snipers . It was a good trick to get skilled at to win the game but it wasn't everything to it .