System requirements...

Started by Tal, June 30, 2007, 02:50:11 PM

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Gui Brazil

Quote from: Spark92 on July 04, 2007, 03:05:17 AM
Seriously guys you cant just think about yourself here whats the problem with having an option for people with lower computers?

I have an Athlon 64 3000+, 1gb of RAM (2x512mb) pc3200 and a 6600gt, I'll probably have to upgrade too. Don't think that I have this awesome pwning PC and I don't give a fuck for the ones that don't. But guess what! I'm not whinning about it, simply because I know that this PC is 2 year old and its "WE'RE THE BRAND NEW PWNING SHIT" days are gone.

You should know too that you have to upgrade your pc once in a while...I simply doubt that PC parts are more expensive in New Zealand than in Brazil.

iservealot

Quote from: Gawain on July 04, 2007, 02:43:49 PM
Quote from: Kok4f4n on July 04, 2007, 02:32:36 PM
So you say you're using Unreal only to get better graphics??
the most important thing for ps are good dynamic lighting possibilities while maintaining a good performance, isn't it?

We chose to use Unreal Engine 3 for several different reasons. One of them being that it is a next gen engine (which means to effectivly play it, you need next gen hardware)

Some other reasons why we chose this engine was for all of the different feature set it includes. Thigs like a good animation system, complex shaders, real time lighting, common compatiblilty, efficent network code and fan base are just a few of the reasons.

When looking at engines like OGRE, you have to realize that everthing we do needs to be handeled from scratch. I do not believe that OGRE allows for VSM (or even PCF) lighting in real time, nor do I think it offers any extrodinary animation system.

Succubus Dryad Of The Undying Comet

Quote from: iservealot on July 04, 2007, 07:10:11 PM
We chose to use Unreal Engine 3 for several different reasons. One of them being that it is a next gen engine (which means to effectivly play it, you need next gen hardware)
So you have some contract with nVidia so they sell more of the GF 8800??? That's what i understand.

Bionic-Blob

Quote from: Kok4f4n on July 04, 2007, 07:24:43 PM
Quote from: iservealot on July 04, 2007, 07:10:11 PM
We chose to use Unreal Engine 3 for several different reasons. One of them being that it is a next gen engine (which means to effectivly play it, you need next gen hardware)
So you have some contract with nVidia so they sell more of the GF 8800??? That's what i understand.

where the hell are you getting this crap from

Succubus Dryad Of The Undying Comet

Quote from: Bionic-Blob on July 04, 2007, 07:36:20 PM
Quote from: Kok4f4n on July 04, 2007, 07:24:43 PM
Quote from: iservealot on July 04, 2007, 07:10:11 PM
We chose to use Unreal Engine 3 for several different reasons. One of them being that it is a next gen engine (which means to effectivly play it, you need next gen hardware)
So you have some contract with nVidia so they sell more of the GF 8800??? That's what i understand.

where the hell are you getting this crap from
My mind??

Gui Brazil

Yea dude, we have a contract with nVidia.

How do you think we're going to the Bahamas drink beer every month?

frvge

Why we chose UE3 is in the Stickies I believe, and if not, iservealot said most important parts.

Wait and see till UT3 is released...

The minimum specs of Roboblitz:
Minimum System Requirements:

    * OS: MicrosoftÃ,® WindowsÃ,® XP SP2
      CPU: IntelÃ,® PentiumÃ,® 4 2.0GHz or AMD Athlonâ„¢ XP 2000+
      RAM: 512 MB
      Hard Disk Space: 400MB
      Video Card: nVidiaÃ,® GeForceÃ,® 6600 or ATI RadeonÃ,® X800
      Video Card RAM: 256 MB
      DirectX Version: 9.0c

That's not too bad is it?
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gui Brazil

Of course not. I can't really understand all this whinage about omg my Voodoo won't run it!

Daybreak

woa woa what?

Do i have to upgrade my Geforce MX400? What kind of bullshit is this. Next thing your gonna tell me is I need a DVD drive to install the game.

Succubus Dryad Of The Undying Comet


Overstatement

#85
Quote from: iservealot on July 04, 2007, 07:10:11 PM
a good animation system

Animations have been done roughly the same since their invention. OGRE offers hardware animation which is all I need to know.

Quote from: iservealot on July 04, 2007, 07:10:11 PM
complex shaders

Complex and inflexible. Always fun in a game where graphics affect gameplay. Between my computer knowledge and frvge's math skills, we can invent complex shaders too. If not, there is a whole internet out there we can mix and match from.

Quote from: iservealot on July 04, 2007, 07:10:11 PM
real time lighting

We've been doing realtime lighting since forever.

Quote from: iservealot on July 04, 2007, 07:10:11 PM
common compatiblilty

Huh?

Quote from: iservealot on July 04, 2007, 07:10:11 PM
efficent network code and fan base are just a few of the reasons.

It's almost too efficent...it was designed for 64 players at a time. Wouldn't it suck if it cuts corners in places that doesn't matter in FPS but will in PS? When using camnet or spy cams, you might see choppy spies(or no spies at all) because they aren't technically suppose to be in your model's view of vision according to the game. If we make it our own or download one, we won't have to fear of these issues.

The fan base argument still makes no sense to me. 1) By using UT3 instead of OGRE, you are limiting the group from EVERYONE to EVERYONE WHO OWNS UT3. 2) I never thought limiting a stealth-action game to people whose main method of combat is circle strafing was a good idea.

Quote from: iservealot on July 04, 2007, 07:10:11 PM
When looking at engines like OGRE, you have to realize that everthing we do needs to be handeled from scratch.

What's better? 2 programmers creating something "from scratch" or NO programmers changing an undocumented and confusing game code?

Quote from: iservealot on July 04, 2007, 07:10:11 PM
I do not believe that OGRE allows for VSM (or even PCF) lighting in real time, nor do I think it offers any extrodinary animation system.

I don't know what those mean. More words less abbreviations.

Ok guys, how about arguing the points I've layed down? I'm telling you the house you're buying is on fire, you're telling me how nice the kitchen is...


frvge

A mod can be open source too =/ Only not the underlaying engine for obvious reasons.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gui Brazil