Destructible Lighting

Started by B1nArY_001, August 23, 2007, 05:58:25 PM

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Gawain

Quote from: Bionic-Blob on August 23, 2007, 11:42:16 PM
Quote from: Gawain on August 23, 2007, 10:14:53 PM
what is a "sticky shocker" anyway lolz

get a brain
fuck off. nobody knows how something like the sticky shocker would work in reality.

Gui Brazil

Still you knew what the SS was...Get a brain.

B1nArY_001

something like a SS would likely blow out the ballast on a florescent light, other lights it could burn out wires, filaments etc. Zap a lamp with a stun gun and tell me what happens :)

iservealot

Quote from: B1nArY_001 on August 24, 2007, 02:30:47 AM
something like a SS would likely blow out the ballast on a florescent light, other lights it could burn out wires, filaments etc. Zap a lamp with a stun gun and tell me what happens :)

It's a game....

I win! haha

Farley4Fan

It wouldn't really effect balance because spies can't permanently turn them off.  This would be cool, definately.

Gawain

man you people are dumb. all i was pointing out is that it's absolutely pointless to discuss what a real ss would cause when fired on a light, as it's a totally unrealistic game.

stop flaming me for no reason


Gawain

it's funny that there is a similar gadget in development with the same name.
but this kind of weapon works only within a radius of 10m, has some kind of bullets that require loading after each shot and time to fly to the target. the effect on a merc would be kinda stunning, and it could destroy lights with its impact but surely got no emp effect.

maybe it could get interesting making the ss more powerful in close combat, but taking away the possibility to shock at targets far away (scattering exponential to the distance). at least for me, it's very hard to shock mercs in large distances anyway with the mouse raster.

MR.Mic

I never destroyed lighting in CT.

It doesnt offer THAT much of an advantage, plus the mercs now know where you generally are, since you have to be within line of sight of the light.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Succubus Dryad Of The Undying Comet

And they have like a ton of tools to find you. I say no to breakable light sources. It will only drain fps, since it won't be used that much.

InvisibleMan999

Quote from: MR.Mic on August 24, 2007, 09:37:47 PM
I never destroyed lighting in CT.

It doesnt offer THAT much of an advantage, plus the mercs now know where you generally are, since you have to be within line of sight of the light.

Well of course not, because the lights come back on.

But imagine if they stayed off permanently. Then we might see people destroying them on their first go through the map to make subsequent move easier.

I mean sometimes I use a strategy on clubhouse where my first action is to try to desrtoy as many destroyables as I can without infiltrating anything, just so my other 3 lives don't give anything away.

But it has to be permanent destruction for people to care about it.. I mean destroying lights in DA was totally worth it.

Bionic-Blob

it didn't help in CT because of Nightvision MT. bear in mind we won't have that.

Gawain

Quote from: Bionic-Blob on August 24, 2007, 11:47:24 PM
it didn't help in CT because of Nightvision MT. bear in mind we won't have that.
absolutely right.

Farley4Fan

In CT the maps weren't that dark, compared to PT anyways.  Having destructible lights would be really useful if maps were as lit up as in CT.  I usually would find myself hiding behind cover and not in shadows most of the time, reason being is that mercs had "night vision" motion vision, and they could easily use flashlights to find me.  I found it much easier to hide using cover, but when the lights were off I would always be out in the shadows lurking throughout.  I would love it if I could permanently turn off the lights and be able to use shadows more often.

One thing that I liked about DA was that as a merc you were able to change the width of your flashlight.  If you extended the width the range of the flashlight decreased, if you extended the range of your flashlight the width of your flashlight would decrease.  This would help for locating spies in a dark room that was rather big.  That would be a big help in project stealth if the destructible lighting thing got into the game.

MR.Mic

Quote from: Bionic-Blob on August 24, 2007, 11:47:24 PM
it didn't help in CT because of Nightvision MT. bear in mind we won't have that.

It wasnt that. I didnt shoot out lights because it lets the mercs know where you are.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]