Destructible Lighting

Started by B1nArY_001, August 23, 2007, 05:58:25 PM

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iservealot

Quote from: MR.Mic on August 25, 2007, 04:17:23 AM
Quote from: Bionic-Blob on August 24, 2007, 11:47:24 PM
it didn't help in CT because of Nightvision MT. bear in mind we won't have that.

It wasnt that. I didnt shoot out lights because it lets the mercs know where you are.

If most ever single light was destructible, and turned back on after a while, it might just be helpful.  ;)

Farley4Fan

You could also turn off a light in some other room as like a distraction to make a merc believe you were in that area.  :-\  Couldn't you?  That coupled with a couple alarm snares in there and it would be a sure bet that any merc would go check it out.  I see a whole lot of advantages to this feature. 

Gawain

Quote from: MR.Mic on August 25, 2007, 04:17:23 AM
Quote from: Bionic-Blob on August 24, 2007, 11:47:24 PM
it didn't help in CT because of Nightvision MT. bear in mind we won't have that.

It wasnt that. I didnt shoot out lights because it lets the mercs know where you are.

you could shoot out lights whenever you are/will be detected anyways. furthermore if there are destructible lights throughout the whole map, you can safely shoot it out when the merc isn't close. distractions and traps are possible, too. i like the idea of a new tactical element, and i think it's a good thing that it's influence won't be such big and totally depend on the map design so that the original scct gameplay can be conserved.

B1nArY_001

The lights don't always need to be shot out right when you are going to be there. if it breaks them for the duration of the match or knocks them out for a few minutes you can shoot them out as you pass through to take advantage of it later. or as was stated already, would make a good lure. Depending on your play style you might WANT the merc to come to you. To lure him away from your team mate or to kill him, etc.

InvisibleMan999

Quote from: B1nArY_001 on August 25, 2007, 04:14:52 PM
The lights don't always need to be shot out right when you are going to be there. if it breaks them for the duration of the match or knocks them out for a few minutes you can shoot them out as you pass through to take advantage of it later. or as was stated already, would make a good lure. Depending on your play style you might WANT the merc to come to you. To lure him away from your team mate or to kill him, etc.

Yeah, I always imagine people would do a quick run through early to try to knock out some lights to make things easier later.

It also creates an interesting dynamic: expose yourself now, but make stealth easier later.

Destructible lighting was one of the few things I liked about DA. It was kind of cool that you could plunge a room into near total darkness.

frvge

However, if it's in near-total darkness, Spies might be too powerful. A merc's flashlight is weak in spots like Digger Room in Factory.
It'll need some balancing.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gawain


Farley4Fan

What about the sizable flashlight?  Like in DA?  You can make it longer and narrower or shorter and wider.

HeroFromHyrule

I like this idea, as it was one of my favorite things from DA.  As a Spy, it could be your greatest friend, and your worst enemy.  I have spotted quite a few spies because I happen to look down a hallway as they turn off a light, and as a spy I have messed with a lot of Merc's heads by turning off lights further away from me to make them wonder where I am.  Quite a useful feature, I think it should definitely be an option per map.

Gawain

the adjustable flashlight was one of the very little "features" that i liked in scda. the flashlight needs a little bit more range anyway...

Farley4Fan

^ agree, it could be useful especially considering PS may have destructible lighting and darker maps.

AgentX_003

#41
Quote from: Papa Skull on August 26, 2007, 08:51:06 PM
^ agree, it could be useful especially considering PS may have destructible lighting and darker maps.


Even tho i don't know who the hell you are , ill say this I sorta agree with your point but , ill articulate upon that , and that being said , I really think ya , there should be the element of lights being destructible.. because then things like ie. Flares would be come of actual use , and the Intensity Scare factor would be there of not knowing when the spy is gonna come up behind you, perfect example : Warehouse.. imagine all the lights broken and your searching for your life in the black abyss .

on A final Note, Play this game on PC, so you can't actually quote things to a prestige point


-Thanks Murdy for da Sig <3  xD

Gawain

agent***, you are really amusing ^^

Farley4Fan

On warehouse there is a window with light coming through it.( moonlight, sunlight, whatever ) so the lights couldn't go out anyways, unless you could destroy the moon with your shocker gun lol...  But I know what you mean, and the sizable flashlight would be in good use in a pitch black map.

PS it was kind of hard to read your post so I hope I understood you correctly.

Gawain

warhouse would be np in pitch black. simply camp in the middle with dial backpack and spam frags whenever some1 hacks.