Post Ideas for appearance of vision modes.

Started by goodkebab, September 07, 2007, 10:29:31 AM

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Spekkio

Quotefor believability  (dont read realism)  simply clamping the colors and degrading the image will make the spy blend perfectly into the environment without using invisibility.  I am thinking predator Visions.
So long as it isn't degraded so much that you can't navigate the map I don't care.

MR.Mic

Quote from: goodkebab on September 11, 2007, 08:53:02 AM
for believability  (dont read realism)  simply clamping the colors and degrading the image will make the spy blend perfectly into the environment without using invisibility.  I am thinking predator Visions.

Screw believability, I only care about balance.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]


B1nArY_001

Quote from: MR.Mic on September 11, 2007, 05:44:45 PM
Quote from: goodkebab on September 11, 2007, 08:53:02 AM
for believability  (dont read realism)  simply clamping the colors and degrading the image will make the spy blend perfectly into the environment without using invisibility.  I am thinking predator Visions.

Screw believability, I only care about balance.

That's why there are multiple people on a development team, it achieves... ta-da! Balance! Some people will care about believability, some wont. A happy medium should at least pacify those who believe their way is the only and the best way.

MR.Mic

#64
Here's believability:

The Motion Tracking Mark-II Vision Augmentation System is integrated with a simplified 3d view of an area. The positioning information is transmitted from a fixed device somewhere in the vicinity of your assigned location. The vision system displays the difference in motion, relative to the fixed device. This prevents the Motion Tracking Mark-II Vision Augmentation System from picking up stationary objects.

The motion vectors are captured from an Infrared camera in the helmet of the user, the difference between captured motion and the user's motion information is then displayed to the user. Keep in mind that this only works in close range, because background noise likes to be picked up as motion after a certain distance.

If an intruder is detected using the Motion Tracking Mark-II Vision Augmentation System, the system attempts to gather enough motion samples to attain a lock. The more movement, the greater number of samples. This means that if an object or intruder has enough motion, the Motion Tracking Mark-II Vision Augmentation System will obtain an object lock (indicated by a monochrome highlight).
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Bionic-Blob



Overstatement

Now you need to communcate it using ingame graphics instead of pasting it somewhere on a website no one will read.

MR.Mic

Quote from: Overstatement on September 12, 2007, 03:19:34 AM
Now you need to communcate it using ingame graphics instead of pasting it somewhere on a website no one will read.

Oh yeah, just like CT's and PT's MT...
...
...
...
...

oh wait.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Overstatement

Their MT was self-explanatory. A spy fading out of existence is not.

MR.Mic

Quote from: Overstatement on September 12, 2007, 03:38:07 AM
Their MT was self-explanatory. A spy fading out of existence is not.

Oh right, like how you were seeing light and shade*, but their explanation said it worked on the principles of air pressure.

*with nightvision to boot.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Overstatement

#71
I like to ignore the manual. It also says camo makes you "invisible", Camnet has the tazer icon and can anyone guess what the "spy finder" is?

According to the manual, chaff's main use is disabling surveillance cameras and motion detectors. And apparently, you can "stock up on grenades" at ammo boxes.

MR.Mic

#72
Quote from: Overstatement on September 12, 2007, 05:23:22 AM
I like to ignore the manual.
Then why the fuck do you care about believability in the first place?

If something works and it's balanced, then what does it matter?

I mean come on, it seems all the people that want to augment the visions with extra crap are just doing it to add graphical bloat for its own sake.

Quote from: Overstatement on September 12, 2007, 05:23:22 AM
It also says camo makes you "invisible"
It does, except for EMF or while moving in motion tracking.
So uhhhh, what's the difference here?

Quote from: Overstatement on September 12, 2007, 05:23:22 AM
According to the manual, chaff's main use is disabling surveillance cameras and motion detectors. And apparently, you can "stock up on grenades" at ammo boxes.

This has no relevance to motion tracking at all or the believability of it, nice try though.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Spekkio

Mr.Mic's idea is more self-explanatory than CT/PT's version of MT. MT = MOTION TRACKING. That means it tracks motion, ie if you move you are spotted, if you don't then you aren't. I don't see how this is counter-intuitive in the slightest.

In CT/PT, it doesn't matter what you are doing; MT can see you.

InvisibleMan999

#74
Quote from: Overstatement on September 12, 2007, 03:38:07 AM
Their MT was self-explanatory. A spy fading out of existence is not.

Hell, that little demo video that mic posted to show us his vision idea is all the self-explanation you need. And that took all of like 3 seconds to watch.

What's confusing about that?