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Bomb Disarming

Started by Savior20061, July 17, 2008, 10:25:45 PM

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Succubus Dryad Of The Undying Comet

Flares should set bombs off when they hit them.

Savior20061

What? Why flares?
Other than it'd make actually them useful for something in story mode.
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Zedblade

Quote from: Wh1t3_Dw4rF on July 17, 2008, 11:50:19 PM
Quote from: Zedblade on July 17, 2008, 11:46:53 PM
Quote from: Tidenburg on July 17, 2008, 11:06:38 PM
I don't see the logic at all, unless you conviniently hit the right wires everytime how would shooting or fragging a bomb not detonate it? I never even knew you could de-activate them this way. :P

Becuase you destory the bomb itself. For the bomb to actually detonate, certain things must happen, blowing it up or shooting it prevents those chemicles from mixing, or the electrical charge from activating etc etc.

Like blowing up a nuke doesn't set it up, since for the nuke to actually detonate, it must be activated, otherwise it's nothing.

I say we try to go with a combination of how PT and Ct did it. Instead of allowing the spy to only be able to place it in a few designated areas, we allow them to place it anywhere within the radious of the objective we want to blow up. Say we want to blow up this rocket, the bomb can be anywhere within a radius of 20ft or whatever.

Although this idea sounds like a great idea.
It would be very exploitable, walls that mercs cant reach. Under little cracks to name something.

It's called good level design and hours and hours of testing.

Westfall

Placing the bomb in a certain radius is a pretty sweet idea.

Farley4Fan


Gawain

#20
Quote from: Westfall on July 18, 2008, 09:02:14 AM
Placing the bomb in a certain radius area is a pretty sweet idea.
fixed.
just let the map maker define an exact 3d area in which the bomb can be placed on anything. this is way less open for exploits and allows more reasonable and balanced spots.
another point on bombs: the sound. when i come into exhibition with my headphones, i can tell the exact place of the bomb just by listening in 95% of the cases. i suggest replacing the "beep" of the bomb by an untracable "beep" in the hud.
discuss.

frvge

Disagree, it's a cool gameplay mechanic to locate things with your hearing. Just like the tracking of Spies.
Most people have a proper soundcard and either surround boxes or a good headset, so it's fine with me.
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Gawain

well it's kinda stupid that you don't have to look for the bomb XD

what about having the snares also make the bomb "beep" sound?

.leelu12.

nah is confusing, especially if partner has but a movement mine near a bomb too, cos its the same beep, so you cant tell?
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VaNilla

Things shouldn't be changed just for the sake of changing them guys.

The system is fine as it is, it is balanced due to in most maps there being a fair few possibilities of where a bomb might be (harder to shoot it than nade it anyway) and it just does not need changing.

Gawain

Quote from: STON3COLDKILLA on July 18, 2008, 04:39:20 PM
Things shouldn't be changed just for the sake of changing them guys.
The system is fine as it is, it is balanced due to in most maps there being a fair few possibilities of where a bomb might be (harder to shoot it than nade it anyway) and it just does not need changing.
bullshit. due to the a limited number of bomb spots and positioning by ear the bomb is nothing but an aggro and distraction objective. if there's an obvious possibility to make it more diverse/interesting AND maintain/improve the balance, it should at least be tried.

Savior20061

Quote from: Rambo on July 18, 2008, 05:19:31 PM
Quote from: STON3COLDKILLA on July 18, 2008, 04:39:20 PM
Things shouldn't be changed just for the sake of changing them guys.
The system is fine as it is, it is balanced due to in most maps there being a fair few possibilities of where a bomb might be (harder to shoot it than nade it anyway) and it just does not need changing.
bullshit. due to the a limited number of bomb spots and positioning by ear the bomb is nothing but an aggro and distraction objective. if there's an obvious possibility to make it more diverse/interesting AND maintain/improve the balance, it should at least be tried.
Agreed.
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VaNilla

#27
I was talking about being able to shoot out bombs or not Rambo... not whether or not the way bombs are placed or the fact that you can hear them beep is bad, I agree with you on that {frvge edit: provoking is a bit lame} {stone edit: was a joke saying 'you foo'} :P.

I <3 U

I like being able to judge where the bomb is by hearing it, but i don't like how you always know where the bomb is, even before you've entered mono / exe for example.

@Rambo: Snares emitting bomb beeps would be way to confusing, imagine just shooting like 5 in a room, have your mate have them too, him shooting 5 then planting the bomb. Way to OP.

On a side note (not sure how well this will go down):

There is a set timer before the spy plants the bomb, where he has to 'rig' the bomb and secure it to a wall or frame or w.e. It would encourage stealth and not the usual bomb-rush.

Maybe a 3 second timer or so where the spy arms, and rigs the Bomb / C4 to prevent bomb running (like from Mono to exe, then back to mono). This would also encourage stealth.

what do you think?

LennardF1989

#29
I agree with the first poster, bombs shouldnt be disabled by shooting them, instead it should blow them up making it easier for the spies (tazer won't do a thing though, perhaps delaying the time).

I know this game should be taken with a grain of salt when it is about realism, but I think we should add this kind of realism to the game.

Have you ever seen a movie where it goes like:
"Chief, we have a bomb!"
"So?"
"What do we do?"
"Just shoot it, that will do..."

We all know what happens when you shoot a highly explosive...

I don't know a nice alternate way to disable the bomb (besides having a disable bomb menu entry), but we might think off something.