New Design Techniques For Maps

Started by Farley4Fan, September 22, 2007, 07:54:48 AM

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InvisibleMan999

Quote from: Spekkio on September 23, 2007, 06:15:29 PM

I think that Cinema and Schermerhorn are the best maps design-wise because they have multiple ambush locations for grabbing, camming, and jumping on mercs, lots of shadows, adequate security, and have cool themes.

I used to like Schermer, but the main problem seems to be if you just give away the water tank room and force people to take the two hacks in the train room.

With one merc guarding the train and the other guarding the balcony hack, it's very hard for spies to do anything, as the top merc cna just jump down to assist the train and the bottom merc can frag the top, even assuming you do manage to KO one of the mercs.

Cyntrox

One thing about multiple spawn points - who said it had to be random? :P

Daybreak

That's right. Spawn points don't have to be random, they can be dedicated no? Player two always spawns at location A and player one spawns only at location B. They could then meet somewhere.

It's just the thought of breaking up our thinking of how CT was played. We do want to clone it, but i think subtle things such as these items would be an easy way to make the game seem fresh without adding new visions or weapons.

Spekkio

QuoteWith one merc guarding the train and the other guarding the balcony hack, it's very hard for spies to do anything, as the top merc cna just jump down to assist the train and the bottom merc can frag the top, even assuming you do manage to KO one of the mercs.
I was speaking more from a layout and overall design perspective.

As for the objectives in Schermerhorn: Your opponents would actually be quite silly to let you have water tank, since tank is the harder of the two rooms to get an objective. Furthermore, the reason Zed didn't put in a 5th objective is twofold: first, if you get a neck or cam, it's pretty much a guarunteed objective. Are you going to chuck grenades up to that balcony objective if it's going to kill your teammate? If he's necked, you're going to run out of frags really quickly by chucking them up there because a good spy is going to avoid them quite easily. Because of this, adding a 5th objective didn't seem as necessary.

Second, there's the issue of where to put the 5th objective.

Gawain

2 spawnpoints selectable before each spawn sounds interesting to me.

Overstatement

Quote from: Overstatement on April 14, 2007, 07:49:10 PM
I would like to curb merc aggro (grenading vents at the beginning of a match) by allowing spies to choose to spawn from a few spawn points on the map.

;D

InvisibleMan999

Quote from: Gawain on September 23, 2007, 11:31:35 PM
2 spawnpoints selectable before each spawn sounds interesting to me.

Yeah, what if you could just hit a key, like the use key, and toggle which of two spots you could spawn at?

Farley4Fan

If you guys have ever played rainbow six vegas then there is usually a point A and point B spawn system.  They are relatively close together but each spawn point has its places that are easier to reach from there.  Like if someone was about to come up through stairs into your spawn you could choose the point that was closest to those stairs and take him out.  While you are dead you have a few seconds to choose which point you spawn at.

It is quite a good system and I suggest you go rent Vegas if you already haven't played it, or buy it, it is a good game.

Gawain

don't tell me to buy another ubi game XD

frvge

Quote from: Gawain on September 24, 2007, 05:42:11 PM
don't tell me to buy another ubi game XD
qfe

Unless it's free, like the PoP: SoT game.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan


greenday5494

dunno if said before but:
the water idea has been implanted already in CT. boot up CT, and go into ClubHouse. now, go to where the garden thing is, and go to the back of it (NOT where the hack to open up the glass is, other side) and vault the little (this is when being spy, of course) railings there, right in back of the trees. anyways, vault it, and shoot the ground you are standing on. there ya go, you get shocked. and if another spy is in the water, he'll get shock too. i guess do the backpack glich to get the merc on your back, jump into there, and let him go. then shock the water, see if it works.

B1nArY_001

Quote from: greenday5494 on September 30, 2007, 07:44:11 PM
dunno if said before but:
the water idea has been implanted already in CT. boot up CT, and go into ClubHouse. now, go to where the garden thing is, and go to the back of it (NOT where the hack to open up the glass is, other side) and vault the little (this is when being spy, of course) railings there, right in back of the trees. anyways, vault it, and shoot the ground you are standing on. there ya go, you get shocked. and if another spy is in the water, he'll get shock too. i guess do the backpack glich to get the merc on your back, jump into there, and let him go. then shock the water, see if it works.

I never noticed  :o

Guess I just never shocked the water with someone in it or had it shocked while in it. It would be nice to see it implemented in an area where it can be used against another player.

Farley4Fan

what if there were places that spies could blow up pipes making water cover a lot of the floor?  This would make it easier to shock a lot of people at once!  Maybe there are already puddles on the floor where pipes leak or something, those would be fun.

Zedblade

Quote from: Daybreak on September 23, 2007, 12:31:51 AM
Take a look at most MP maps now a days. It's full of detail and destructable environments. These are somethings we should be looking at.


What games have you been playing? Most MP maps are never destructible, save for a few specific areas.