What should we keep?

Started by Tidenburg, October 18, 2007, 12:47:00 AM

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Tidenburg

These Ideas are taken from DA (which I don't like) but it had some good features in it.
copy out this list below with a + if you want to keep it or a - if you don't. If you'd like it but with changed + it but then go into detail about what you'd like changed ;)
Quote
Proxy Radar - Detects nearby spies []
Torch Sizes - Adjustable torch distance vs width []
Merc Sprint  - Similar to charge but longer distance and easier to navigate []
Spy Pole Climb - Can change angles and allow 2 people to climb []
Spy Escape Moves - allows for quick escapes []
Spy Overs Athleticism []
Long Distance Hacking []
Arm hacker for enviromental interactions []
Headbut humiliation move []
Also add more if you get any :)

Heres mine:
Proxy Radar - Detects nearby spies [-]
Torch Sizes - Adjustable torch distance vs width

  • Merc Sprint  - Similar to charge but longer distance and easier to navigate

  • Spy Pole Climb - Can change angles and allow 2 people to climb

  • Spy Escape Moves - allows for quick escapes [-] (to unfair on the mercs in some cases)
    Spy Overs Athleticism

  • Long Distance Hacking [-]
    Arm hacker for enviromental interactions

  • Headbut humiliation move [-]


Westfall

Proxy Radar - Detects nearby spies [-]
Torch Sizes - Adjustable torch distance vs width [-]
Merc Sprint  - Similar to charge but longer distance and easier to navigate [depends on the map sizes +/-]
Spy Pole Climb - Can change angles and allow 2 people to climb

  • Spy Escape Moves - allows for quick escapes

  • Spy Overs Athleticism [-]
    Long Distance Hacking [-]
    Arm hacker for enviromental interactions [-]
    Headbut humiliation move

Farley4Fan

Proxy Radar - Detects nearby spies [-]
Torch Sizes - Adjustable torch distance vs width

  • Merc Sprint  - Similar to charge but longer distance and easier to navigate [-]
    Spy Pole Climb - Can change angles and allow 2 people to climb

  • Spy Escape Moves - allows for quick escapes

  • Spy Overs Athleticism [-]
    Long Distance Hacking [-]
    Arm hacker for enviromental interactions [-]
    Headbut humiliation move [-]

    I like the humiliation move idea but the head butt thing was just stupid.  What about walking up, picking up the down spy, the taking your gun and slamming the stock of it to his head.  Lol, kind of violent.  I like my merc like that.

Vega

Proxy Radar - No
Torch Sizes - Sure
Merc Sprint  - No
Spy Pole Climb - Why not?
Spy Escape Moves - Possibly, they were interesting.
Spy Overs Athleticism - What does this mean?  Spy overly athletic? If you're referring to how the DA spies are on crack, then I say just to keep our spies the same as CT.
Long Distance Hacking - I've never been into this.
Arm hacker for enviromental interactions - Same thing as above
Headbut humiliation move - CT humiliation move is 10x cooler.

QLemont

Just adding a suggestion that when the spys are shot could we add a trail of drops of blood.

That drops for a few feet or will it be another bloodless game.   ;)

element54

#6
Quote from: QLemont on October 18, 2007, 08:39:13 AM
Just adding a suggestion that when the spys are shot could we add a trail of drops of blood.

That drops for a few feet or will it be another bloodless game.   ;)

Ohhh, green blood, like in Predator.


Oh yah,

No on everything except the Merc torch and spy pole climbing. Maybe a couple new escape maneuvers like diving out a window.


QLemont

#8
Then it is agreed green blood for spys and honey glazzed hams for the mercs.  :-*



Jk about green blood ofc it will be red. ;)

neth

Quote from: element54 on October 18, 2007, 08:41:50 AM

Ohhh, green blood, like in Predator.

Oh yah,

I'd rather prefer acid that burns everything around (like in Alien)


No, seriously I like the idea to destroy environmental elements fast and that could be done using arm disabler.

Daybreak

I'd also like to point out adding two speeds while pole climbing would be a good idea too. That way, if needed climbing a pole won't set off MT.

psyichic

Only thing that I feel would really add anything to the game would be the adjustable flashlight.

a3c0i3d

The flashlight should be the only one in my opinion.

Gawain

slow climb should be implemented. but what does it have to do with scda??

InvisibleMan999

About all I can really see keeping are maybe the variable flashlight as a gadget, and I think as far as escape moves, I'd only keep one, the move where you dive out a window.