Main Menu

Camnet

Started by Spekkio, October 28, 2007, 01:07:46 AM

Previous topic - Next topic

AgentX_003

im grossed out by this Example.. Terrible Example using river.. the best id Say for this is.. well Look at warehouse for example all these years ..ive wondered from pandora , wouldn't it be cool to actually use that monitor station setup, where it only shows a limited site of an area, but ud have to flip threw different monitor views , thus it giving the spy a fair advantage ?


-Thanks Murdy for da Sig <3  xD

Westfall

I don't know what you just said.

goodkebab

Having a data center    would not be used unless it was on very small maps and was close to objectives  because a Merc needs to be on patrol.  Bigger maps wont allow for him to cover objectives and manage the securtiy cameras.

Its not about wether the idea is good or not,   its wether it will be used as a common tactic.


Here is what I am thinking we can do for camnet. 




Camo should be able to get past this very easily,  and being able to taze the camera will also allow for spies to at least hide if not avoid detection.

Gawain

it still
-doesn't lock objectives,
-closes doors,
-requires no timing skill to sneak past if you got camo,
-doesnt work/give alert on it's own
-can be disabled

goodkebab

sure it does all of those things,  why would people think it doesnt?

Ct cams have a limited range of detection - they dont see across the entire room. It was coded like this,  so mercs are allowed to see through the cams for this purpose.

Spekkio

#50
I still don't think this sort of function will be particularly useful. I can't think of many, if any, cams in CT where you can pass directly in front of them, but beyond their detection radius. Even if you could, you could just extend the detection radius in PS and make it automatic.

The only use to such a thing is cycling through the cams to see which one was shot out, and I really don't think that the mercs need to have that power. Shooting a camera would be similar to just running through it, since the mercs will know your general location regardless. Part of being a sneaky/careful spy is using your reconnaissance and waiting for mercs to wander far enough away that shooting out a camera/motion sensor/laser cannot be heard enough to give away your exact location. The mercs, in turn, need to use positioning and deduction to guess where the spy is. A camnet that monitors the regular security cameras takes away that aspect of the game entirely.

Camnet needs to be its own entity. If it's going to stay, I think the current implementation as an additional security system with no vision modes/laser is the way to go, and then take it from there. The map makers will just have to be careful about where to place it so that it doesn't have a view of the entire map.

neth

spekkio is right in general but:


"Another possible implementation is giving the mercs 3 (or some number) of cameras in their slot, and they set up camnet themselves. However, then the spy would be able to neutralize them."

this would be too imba

Gawain

Quote from: neth on October 30, 2007, 01:45:50 PM
spekkio is right in general but:
"Another possible implementation is giving the mercs 3 (or some number) of cameras in their slot, and they set up camnet themselves. However, then the spy would be able to neutralize them."
this would be too imba
this is just stupid. if the spies are able to locate the cams they're absolutely useless (ss instantly), and if they can't they would be op (always assuming reasonable spots).

imo replacing camnet with a drone and adding more passive security is the best way to go.

InvisibleMan999

Quote from: goodkebab on October 30, 2007, 10:19:52 AM

Here is what I am thinking we can do for camnet. 

Camo should be able to get past this very easily,  and being able to taze the camera will also allow for spies to at least hide if not avoid detection.

Wow. That's really cool.

Though are you planning on giving camnet night vision or what? Since it sort of seems that way based on the pic. That greyscale will get really poor if it can't see in shadows.

InvisibleMan999

Quote from: Spekkio on October 30, 2007, 12:52:57 PM
The only use to such a thing is cycling through the cams to see which one was shot out, and I really don't think that the mercs need to have that power.

Yeah, about the only way I think we might be able to make this work is if we made it so shooting out a camera doesn't cause a security failure. So the only way the merc happens to know a camera got taken out is if it he looks through camnet.

Even still I don't think it'd be a great idea to do the camnet = security cams thing. Nobody would really even want to use camnet.

Spekkio

#55
Quote from: Gawain on October 30, 2007, 04:46:36 PM
Quote from: neth on October 30, 2007, 01:45:50 PM
spekkio is right in general but:
"Another possible implementation is giving the mercs 3 (or some number) of cameras in their slot, and they set up camnet themselves. However, then the spy would be able to neutralize them."
this would be too imba
this is just stupid. if the spies are able to locate the cams they're absolutely useless (ss instantly), and if they can't they would be op (always assuming reasonable spots).

imo replacing camnet with a drone and adding more passive security is the best way to go.
If they shock the cam, then the merc will know that at least one spy is in the vicinity of the placement. By the way, I meant to include a line that the cams would not break entirely, just shut down for however many second a shocked cam shuts down.

However, since I think the best way to go FIRST is to reduce camnet to no visions and just be smart about camnet placement when making maps, I erased that idea entirely. Kebab's idea could work only if camnet was a gimme gadget. I can't imagine sacrificing a slot for such a weak ability. Again though, I think the current camnet with no visions is the best way to try out first.

Baby steps are generally better than redoing something when it might not need to be done.

Farley4Fan

Why would no one want to use camnet?  It is basically the same thing, if not, more useful.  You can see if cameras were shut off or not, in which area, which means that there is a spy present.  They let you do the same thing as camnet anyways, they let you patrol key areas that you can't easily guard all at once.  It lets you locate spies.  Just like camnet, just a little different.

seefoo.

nerf net with no visions and dont put in every room!  choke points is good enough.

Gawain

Quote from: seefoo. on October 31, 2007, 05:23:15 AM
nerf net with no visions and dont put in every room!  choke points is good enough.
i'd suggest the opposite placement: in no-chokepoint areas as it's already hard to sneak through choke points and thats where the mercs are more likely to be anyways.
example: factory
a) remove camnet from corridors A, B, C
b) remove camnet from main, digger, machine

i think it's obvious that a > b

Spekkio

To expand on that, I'd probably lower the camera in digger so that you can't see the floor on the opposite side of digger. But yea, factory doesn't need cameras in A/B/C...the security cams in those corridors and the fact that the mercs usually patrol there are enough to slow down the spies.