Dead Bodies Staying In Game - Interesting~~~

Started by Farley4Fan, December 30, 2007, 07:49:35 AM

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Succubus Dryad Of The Undying Comet

How about doing that thing from Die Hard, when he wrote something on the body and sent it down in the elevator?

Farley4Fan

Quote from: Westfall-US on January 02, 2008, 10:37:10 AM
Dude. I'm 100% not going to take excess time to stack a pile of bodies somewhere. Especially if it was my "old body". While it could be used as a diversion tactic, its just a waste of time. The body shouldn't be there regardless.

Never said that.  I only said you could move backpacks.  BUT bodies would still move when you walk over them or if there is an explosion close to it.

Quote from: Kurbutti on January 02, 2008, 11:51:31 AM
Quote from: Papa Skull on January 02, 2008, 04:37:43 AM
they can only refill when they are empty,

That doesn't make any sense.

...and it gets better:

QuoteOh yeah, 3 backpacks that are possibly empty, probably hidden,

How can it be a concern if it is empty even though you have used it, fully? You said it only becomes refill-able if it's been used, and now you state the mercs wouldn't know whether it's empty. Ok, so when the backpack is full, it's not refill-able? That makes even less sense to me.

NO.  JUST NO.  You didn't understand it at all.  THEY CAN ONLY refill when their gadgets are empty, not when the backpack is empty ;)

In that example I was talking about one mercenary losing all of his lives.  The teammate wouldn't know they are empty.  The rest of your post is bs because you didn't understan what I wrote.
Quote from: Gui Brazil on January 02, 2008, 03:08:08 PM
Look that's me over there! but dead...


AND LOOK THERE I AM AGAIN...What a sexy position I died at...

Yeah, but wouldn't your partner's mutilated body with blood all around him remind you that you should be more careful?   Probably your own body would remind you not to do anything stupid.

Kurbutti

Quote from: Papa Skull on January 02, 2008, 07:59:55 PM
Yeah, but wouldn't your partner's mutilated body with blood all around him remind you that you should be more careful?   Probably your own body would remind you not to do anything stupid.

This is just wonderful. This should be in the manual if we end up with persistent bodies. ;D

Farley4Fan

The point is, seeing dead bodies, and some blood, makes the game a little more creepy.  Especially if there is some creepy lighting to go with it.  Creepy is good for this kind of game, you can't argue with that.

neth

Quote from: Papa Skull on January 02, 2008, 09:38:11 PM
The point is, seeing dead bodies, and some blood, makes the game a little more creepy.  Especially if there is some creepy lighting to go with it.  Creepy is good for this kind of game, you can't argue with that.

Creepy ? Why dont we give a merc an ability to rend skull with spine and them put them onto "keep out" spears ? or how about using the skull as a hat ? That would be damn creepy. We could also use finishers style from Dawn of War...

Seriously. Despite all these balance arguments that people gave above, this idea also destroys the feel that you are alone, youre on your uber secret mission that only you and your partner can accomplish.
Instead of this we would have rambo style.

Imagine briefing before mission:
"OK GUYS, MANY OF YOU CAN DIE BUT WE'RE SENDING 15 GUYS THERE, SO DON'T CARE ABOUT DEAD COMPANIONS, JUST RAID THESE BITCHES."

Gui Brazil

Quote from: Gui Brazil on January 02, 2008, 03:08:08 PM
Look that's me over there! but dead...


AND LOOK THERE I AM AGAIN...What a sexy position I died at...
Yeah, but wouldn't your partner's mutilated body with blood all around him remind you that you should be more careful?   Probably your own body would remind you not to do anything stupid.
[/quote]

Dying should remind you of the stupidity you just did, not seeing your body 15 minutes after. I just see no point on leaving the dead bodies there for more than 10 seconds or until you respawn.

Quote from: neth on January 02, 2008, 10:18:01 PM
Imagine briefing before mission:
"OK GUYS, MANY OF YOU CAN DIE BUT WE'RE SENDING 15 GUYS THERE, SO DON'T CARE ABOUT DEAD COMPANIONS, JUST RAID THESE BITCHES."

That's why I think the bodies shouldn't stay.

Vega

#66
This is your response to me;
Quote from: Papa Skull on January 02, 2008, 10:07:39 AM

How would less than 8 bodies scattered around the map be so stupid and just soooo not for this game?  You are full of shit!  Completely full of shit. 

Hahaha Papa, ok, I'll quote multiple reasons from various users on this forum:

Quote from: Gui Brazil on January 02, 2008, 03:08:08 PM
Look that's me over there! but dead...


AND LOOK THERE I AM AGAIN...What a sexy position I died at...
Quote from: neth on January 02, 2008, 03:38:29 PM
OR

"WTF, WHO ARE ALL THESE GUYS ?!?!"
I love this next quote;
Quote from: neth on January 02, 2008, 10:18:01 PM
Seriously. Despite all these balance arguments that people gave above, this idea also destroys the feel that you are alone, youre on your uber secret mission that only you and your partner can accomplish.
Instead of this we would have rambo style.

Imagine briefing before mission:
"OK GUYS, MANY OF YOU CAN DIE BUT WE'RE SENDING 15 GUYS THERE, SO DON'T CARE ABOUT DEAD COMPANIONS, JUST RAID THESE BITCHES."
Here's more:
Quote from: mentalmars on December 30, 2007, 02:48:37 PM
i also find it kinda strange that you can see a spy walk away with your old body.
or is the merc some kind of matrix agent, use the body of the host and when you are done or die just leave it to reclaim another body.
Quote from: neth on December 31, 2007, 12:15:57 PM
I would also add that it destroys the stealth feel of the game.  "wow, many people here"
Hey, here's one from a developer of the game, this isn't good enough for big, stubborn Papa Skull:
Quote from: goodkebab on December 31, 2007, 12:26:13 PM
hmm....i strongly agree that leaving bodies would NOT work for this game.
Here's a paraphrased quote from myself:
Quote from: Vega on December 31, 2007, 10:49:17 AM
Not only is it extremely silly but it also hurts gameplay.

It's ridiculous to see your old body. With our small, usually indoor maps, the idea of seeing your self lieing on the ground is just retarded.  "Wait, lemme grab some nades off this body that looks very similar to me.
Quote from: Gui Brazil on January 02, 2008, 10:30:27 PM
Dying should remind you of the stupidity you just did, not seeing your body 15 minutes after. I just see no point on leaving the dead bodies there for more than 10 seconds or until you respawn.
Neth essentially pointing out that your stubborn.(Ok, ok, this has nothing to do with the topic I just wanted you to see the light):
Quote from: neth on January 01, 2008, 09:30:17 PM
Papa, reasons why its a bad idea were listed above. They're quite convincing.
Tactically, it's bad;
Quote from: MR.Mic on December 30, 2007, 10:03:41 AM
I foresee teams suiciding at key points in the map as part of a setup strategy to create ammo pickup spots, or suiciding all at one place to have a dead-body equipment stockpile.

Last quote, which is the greatest:

Quote from: Papa Skull on January 02, 2008, 07:59:55 PM
The rest of your post is bs because you didn't understan what I wrote.
Papa...it's the other way around.  You don't understand anyone else.


--------------------------------------------------------------------

Now, I gave significant evidence, with quotes back from as early as page 1 and 2, so I hope this helps.  If not, I don't know what will.  You have already shown in the past that you don't like to be proven wrong -- no matter how many people tell you so.  But before I go, please tell me; who's the one that is "full of shit?"   

Xris

Quote from: Vega on January 02, 2008, 11:52:38 PM
But before I go, please tell me; who's the one that is "full of shit?"   

Was this really nessacary? your just egging him on. and your going to start a flame war, not very mature for someone who is trying to prove the same thing.  What I mean is "People who live in glass houses shouldn't throw stones."

MR.Mic

Quote from: FusionSlayer on January 03, 2008, 12:01:10 AM
Quote from: Vega on January 02, 2008, 11:52:38 PM
But before I go, please tell me; who's the one that is "full of shit?"   

Was this really nessacary? your just egging him on. and your going to start a flame war, not very mature for someone who is trying to prove the same thing.  What I mean is "People who live in glass houses shouldn't throw stones."

It's ok to have a pillow fight, though.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]


Farley4Fan

How about this instead? 

"Ok guys, we are sending you out there.  If you die your bodies will just blink and then POOF!  They are going to dissapear like magic!  Sound fun?  Your body is just going to dissapear out of thin air!  Then, you are going to teleport back to the spawn!" 

Sounds stupid to me.

15 guys?  Where?  Oh, you mean few bodies that die each match?  Like 8 or so?  That is not 15.  And does all the action happen in one distinct place?  NO!  ALL the bodies would be scattered across the map.  So, you may see a dead body every now and then.  Not 15 in one big pile of death.  When you see the dead bodies you will be reminded of the battle that took place there.  What we have now is an invisible cleaning crew that comes and wipes the fighting zone clean like it never happened, it's dumb.

Imagine the game silent hill.  Would it be as creepy without all the blood and gore and dead bodies laying around?  No, sure as hell wouldn't.  You know?  It gives that "Damn, I better be careful, or I could be the next guy dead on the floor"

Let me ask you this.  Take a look at this picture.  Would it even be half as creepy without the blood?  http://gamer.no/bilder/ps2/silent_hill_3/2.jpg

Not saying that it should be bloody like that, but just some blood and the body would do quite well for adding some creepiness.  And the lighting compliments it, or the other way around.

You just can't argue with the fact that blood and bodies produces some creepiness.  If it didn't, then why would the makers of silent hill put in so much blood and gore?  I know why they did, and that was to add some creepy ass moments.  And tell me, what is wrong with creepiness and suspense in a game like splinter cell?

Gawain

i don't think gore elements create the kind of creepines we want in ps. it's rather the suspense being surprised by a member of the other team and the adrenaline you get from being chased etc

Cyntrox

Gore is the cheap way to making something creepy.

Bionic-Blob

you could always have it like crysis. the suits disintegrate when the host is terminated, to avoid the capture of the technology.

(excuse if this has been mentioned before, i really can't be arsed to read through this whole thread of bickering)

frvge

The majority of the Dev-team says "No" to the "bodies stay around all the game". [note: yes guys, we made a decision. Yay for us!!]

Ideas like blood are being looked into, just like disintegrating bodies when the character respawns (so dead bodies never stay longer than the respawn timer).
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