Project Stealth

Forums => Public Discussion => Topic started by: Farley4Fan on August 05, 2007, 04:12:01 AM

Title: Returning Maps...
Post by: Farley4Fan on August 05, 2007, 04:12:01 AM
I think that the maps that should return with new textures/ graphics/ designs are:

Warehouse -  Of course this is a map that everyone played all the time, but it got repetitive for me for a few reasons ( boxes all look the same, too many boxes )  I think with new lighting, better textures, and a bigger variety of objects this map would be a lot better.

Aquarius - This is the map that I loved to go completely unnoticed in.  It had multiple pathways, and a lot of cool rooms and features.

Club House - With a darker atmosphere I think it would be a great map.

Deftech Belew -  This map had great potential, however with repeating boxes and containers, it got boring to look at.  The way this map flows is great.  I love how you can easily go from inside to outside while staying hidden.

Museum - Just make it darker please lol

Polar Base - With better snow effects, no cam net looking into spawn, no grabbing glitches, and no spawn grenades I would like to see this map return.  This map was just the right size with total freedom and an open environment.

What maps would you like to see return or what ideas for new maps?





Sorry, just another thing.  I don't want to make a new thread.  An idea would be to completely take out the PD ( of course ), and keep in the remote hacking thing.  The way you would do this is while the spy is hacking, just make it able to be heard and show up one the sound reticule.  The merc would have to be in a certain proximity to hear the spy hack however.  I would just like the remote hacking to stay, and I think this would be a good way to keep it in without ruining the experience.
Title: Re: Returning Maps...
Post by: Ion.67 on August 05, 2007, 05:35:21 AM
Quote from: Papa Skull on August 05, 2007, 04:12:01 AM
I think that the maps that should return with new textures/ graphics/ designs are:

Warehouse -  Of course this is a map that everyone played all the time, but it got repetitive for me for a few reasons ( boxes all look the same, too many boxes )  I think with new lighting, better textures, and a bigger variety of objects this map would be a lot better.

No

Aquarius - This is the map that I loved to go completely unnoticed in.  It had multiple pathways, and a lot of cool rooms and features.

I don't know

Club House - With a darker atmosphere I think it would be a great map.

Yes

Deftech Belew -  This map had great potential, however with repeating boxes and containers, it got boring to look at.  The way this map flows is great.  I love how you can easily go from inside to outside while staying hidden.

No

Museum - Just make it darker please lol

I don't know

Polar Base - With better snow effects, no cam net looking into spawn, no grabbing glitches, and no spawn grenades I would like to see this map return.  This map was just the right size with total freedom and an open environment.


No

What maps would you like to see return or what ideas for new maps?





Sorry, just another thing.  I don't want to make a new thread.  An idea would be to completely take out the PD ( of course ), and keep in the remote hacking thing.  The way you would do this is while the spy is hacking, just make it able to be heard and show up one the sound reticule.  The merc would have to be in a certain proximity to hear the spy hack however.  I would just like the remote hacking to stay, and I think this would be a good way to keep it in without ruining the experience.

No


Everyone else has to post here to make their e-penis bigger.
Title: Re: Returning Maps...
Post by: Farley4Fan on August 05, 2007, 07:20:45 AM
wtf?
Title: Re: Returning Maps...
Post by: frvge on August 05, 2007, 12:04:46 PM
We can't comment on maps yet, but IF we take inspiration from Ubi's maps, we'll have to change it in order to prevent copyright issues.
Title: Re: Returning Maps...
Post by: Bionic-Blob on August 05, 2007, 12:08:19 PM
warehouse - WTF?

deftec - WTF?


only maps worth redoing imo are:

aquarius
orphanage
clubhouse
museum
hospital
Title: Re: Returning Maps...
Post by: Succubus Dryad Of The Undying Comet on August 05, 2007, 02:05:36 PM
And Krauser, Vertigo, Shermer, Bank, Factory.
Title: Re: Returning Maps...
Post by: Overstatement on August 05, 2007, 02:54:03 PM
They're all worth redoing if by "redoing", you mean copying it and changing the things you don't like.
Title: Re: Returning Maps...
Post by: Gawain on August 05, 2007, 02:55:06 PM
take a look at spekkio's fix list before you spam mindless crap.

ps papa skull: u have no idea of scct on a higher level so plz stfu (console kiddy?).
Title: Re: Returning Maps...
Post by: Zedblade on August 05, 2007, 02:58:02 PM
The only map being redone in any form is Clubhouse. Yet it will contain its own unique style. No other map will be 're-made.'
Title: Re: Returning Maps...
Post by: Succubus Dryad Of The Undying Comet on August 05, 2007, 03:47:37 PM
err.... hope you guys release an editor or something?
Title: Re: Returning Maps...
Post by: frvge on August 05, 2007, 03:59:29 PM
editor?
you'll get that one for free with UE3.
Title: Re: Returning Maps...
Post by: Zedblade on August 05, 2007, 04:20:06 PM
Quote from: Kok4f4n on August 05, 2007, 03:47:37 PM
err.... hope you guys release an editor or something?
How many times must we say it? THIS IS A MOD FOR UT07!!!!!!!!

Ut07 Will of course come with an editor that you can make map for PS. jesus people get a clue.
Title: Re: Returning Maps...
Post by: Gawain on August 05, 2007, 04:42:28 PM
Quote from: Zedblade on August 05, 2007, 02:58:02 PM
The only map being redone in any form is Clubhouse. Yet it will contain its own unique style. No other map will be 're-made.'
i hope we can see some pictures soon :o
Title: Re: Returning Maps...
Post by: InvisibleMan999 on August 05, 2007, 08:49:16 PM
Quote from: Papa Skull on August 05, 2007, 04:12:01 AM

Warehouse -  Of course this is a map that everyone played all the time, but it got repetitive for me for a few reasons ( boxes all look the same, too many boxes )  I think with new lighting, better textures, and a bigger variety of objects this map would be a lot better.
Sucked big time. This was a deathmatch map and that's it. Maybe if they opened all three sectors by default, this could become a decent stealth map. Otherwise forget it.

Mostly though, warehouse needs to die a horrible death and never come back. Even if you did manage to sneak into the objective (unlikely), it then just became a fragwhore map. Moment you start hacking, the frag is in in the air.

Quote
Aquarius - This is the map that I loved to go completely unnoticed in.  It had multiple pathways, and a lot of cool rooms and features.
Aquarius was memorable in that it had a lot of cool rooms, but as for a stealth map, forget about it. You can't sneak around in Aqua like at all, the objectives are just too close together. If there was another objective (I've always suggested a bombing objective inside the office), then this map might be made into a map that isn't hopelessly pro merc.

Quote
Deftech Belew -  This map had great potential, however with repeating boxes and containers, it got boring to look at.  The way this map flows is great.  I love how you can easily go from inside to outside while staying hidden.
Great potential? Are you fucking kidding me? This is a total merc map all the way. Enter any building and you trigger static defenses or alerts. You can forget about stealth entirely, take a camnet and you can figure out exactly what building the spy is in.

You sit in A lobby. You have a camnet. As soon as you hear security failure, you check building C entryway. If the sensor isn't knocked out, that means the spy is in building B. This doesn't even take into account that you've got a partner.

If people sneak past you in deftech, then you're a terrible merc.

If you expect to ever win at deftech as spy... well I hope you're good with quickcams, because that's your only hope.

Quote
What maps would you like to see return or what ideas for new maps?
River mall could be good with some changes.

Clubhouse is always a favorite.

I personally liked a lot of the PT maps too: Cinema, Krauser, Hospital, and maybe Schermer too.

Factory and Orphanage can come back too.

Museum should go back to the PT set up with 3 objective groups, instead of 2 cafe, 2 bombing and a disk. The CT version is much too cafe centric.

Irredeemable maps: Deftech, Warehouse, Steel Squat (and probably polar base and bank too).
Quote
Sorry, just another thing.  I don't want to make a new thread.  An idea would be to completely take out the PD ( of course ), and keep in the remote hacking thing.  The way you would do this is while the spy is hacking, just make it able to be heard and show up one the sound reticule.  The merc would have to be in a certain proximity to hear the spy hack however.  I would just like the remote hacking to stay, and I think this would be a good way to keep it in without ruining the experience.
No remote hacking... just no. If remote hacking is put in, it should have only a range of like 5 feet or something just so the spy doesn't have to stand at the exact same spot every time when hacking and makes less of a sniping target. But hacking objectives across the room is lame.

But not like remote hacking is coming into the game anyway.
Title: Re: Returning Maps...
Post by: Ion.67 on August 05, 2007, 09:48:26 PM
Quote from: Papa Skull on August 05, 2007, 07:20:45 AM
wtf?

More posts equals bigger e-penis, everyone knows that!
Title: Re: Returning Maps...
Post by: Farley4Fan on August 06, 2007, 01:02:33 AM
This is why  I am saying REMAKE the maps with new designs as well.  All the maps I listed, I like the feel of them, I just didn't like either the atmosphere or level design including warehouse.  If you remade warehouse with a different design, then it would be a cool map.

And could someone tell me why the hell it is more superior on PC than on console.  They are completely the same game minus a map editor and different controls.  And I always hear about issues on pc rather than on console versions.

And yes, I believe all the maps had great potential.  ( KEYWORDS - HAD POTENTIAL )  And Ubisoft executed them wrong.  I do not like deftech, warehouse right now at all.  But if we redid them with different designs, it would be a lot better.  The maps I listed had great inspiration but I don't think they were great at all.  We should take that inspiration and make the maps better.  I agree with all of what you guys said, but I think you misunderstood me.

The maps that should return with same designs are:  Orphanage, Factory. 

The e-penis thing, totally random.
Title: Re: Returning Maps...
Post by: Ion.67 on August 06, 2007, 02:00:49 AM
Quote from: Papa Skull on August 06, 2007, 01:02:33 AM
This is why  I am saying REMAKE the maps with new designs as well.  All the maps I listed, I like the feel of them, I just didn't like either the atmosphere or level design including warehouse.  If you remade warehouse with a different design, then it would be a cool map.

And could someone tell me why the hell it is more superior on PC than on console.  They are completely the same game minus a map editor and different controls.  And I always hear about issues on pc rather than on console versions.

And yes, I believe all the maps had great potential.  ( KEYWORDS - HAD POTENTIAL )  And Ubisoft executed them wrong.  I do not like deftech, warehouse right now at all.  But if we redid them with different designs, it would be a lot better.  The maps I listed had great inspiration but I don't think they were great at all.  We should take that inspiration and make the maps better.  I agree with all of what you guys said, but I think you misunderstood me.

The maps that should return with same designs are:  Orphanage, Factory. 

The e-penis thing, totally random.

Remaking a map with a different design is like making a new map. So, that renders this thread pointless. Plus, I felt the same in clubhouse as I did in aquarius. That means, that even though they are different maps, have the same feel, which shouldn't really happen in a game like this. Every map should be unique, so we should make all new maps in my opinion.

The e-penis thing was said because this is a totally pointless thread. Remaking maps with different level design and different atmosphere equals different map.

Nuff said.
Title: Re: Returning Maps...
Post by: Farley4Fan on August 06, 2007, 02:37:42 AM
I meant taking the inspiration of the maps, and making them how they should have been.  Say Warehouse was a more open map with the same atmosphere, all rooms are open at all times, make a better walkway or catwalk, make it 3 levels high, make the conveyor belt move, and it looks better.  Take Deftech, make the inside a lot more open and less booby trapped then it was, put objectives outside as well, and make it look better.  Take Club House, make it darker, make it have more passageways, and maybe redo the courtyard part with more foliage and a couple pathways.  See what I mean by inspiration?  I mean take the whole idea of the map, but take the bad parts out and add better features.  I do think that Orphanage and Factory were good as they were and should just be updated with better graphics and textures.

It isn't remaking the maps, it is redoing them.
Title: Re: Returning Maps...
Post by: Ion.67 on August 06, 2007, 02:50:28 AM
Quote from: Papa Skull on August 06, 2007, 02:37:42 AM
It isn't remaking the maps, it is redoing them.

Quote from: Papa Skull on August 06, 2007, 01:02:33 AM
This is why  I am saying REMAKE the maps with new designs as well.

Yeah.
Title: Re: Returning Maps...
Post by: Valserp on August 06, 2007, 03:01:11 AM
Quote from: Papa Skull on August 05, 2007, 04:12:01 AM
I think that the maps that should return with new textures/ graphics/ designs are:

Warehouse -  Of course this is a map that everyone played all the time, but it got repetitive for me for a few reasons ( boxes all look the same, too many boxes )  I think with new lighting, better textures, and a bigger variety of objects this map would be a lot better.

Aquarius - This is the map that I loved to go completely unnoticed in.  It had multiple pathways, and a lot of cool rooms and features.

Club House - With a darker atmosphere I think it would be a great map.

Deftech Belew -  This map had great potential, however with repeating boxes and containers, it got boring to look at.  The way this map flows is great.  I love how you can easily go from inside to outside while staying hidden.

Which version of Splinter Cell have YOU been playing?!
Title: Re: Returning Maps...
Post by: Farley4Fan on August 06, 2007, 03:15:59 AM
Quote from: Ion.67 on August 06, 2007, 02:50:28 AM
Quote from: Papa Skull on August 06, 2007, 02:37:42 AM
It isn't remaking the maps, it is redoing them.

Quote from: Papa Skull on August 06, 2007, 01:02:33 AM
This is why  I am saying REMAKE the maps with new designs as well.

Yeah.

Remaking with new designs is redoing.  Remaking is just making it look better and porting it.

Redo - Change map a lot and make it look better.

Remake - Make it look better and port it.

Ever heard of a movie remake, what they do is make it look better and use the same plot of the movie.  This applies to video games as well as maps within them.  Remakes include zero changing, while redoing them changes it and updates it as well.  You see the difference?  My previous posts make sense.

And if you guys can't go unnoticed in Aquarius, and you can't see that there are multiple pathways, then that is your fault.  I can recall MANY times where I took all three objectives and finished the game with all 4 lives, completely unnoticed.  Am I the only one able to do that?  I hope not...

Title: Re: Returning Maps...
Post by: Ion.67 on August 06, 2007, 04:46:11 AM
Quote from: Papa Skull on August 06, 2007, 03:15:59 AM
Quote from: Ion.67 on August 06, 2007, 02:50:28 AM
Quote from: Papa Skull on August 06, 2007, 02:37:42 AM
It isn't remaking the maps, it is redoing them.

Quote from: Papa Skull on August 06, 2007, 01:02:33 AM
This is why  I am saying REMAKE the maps with new designs as well.

Yeah.

Remaking with new designs is redoing.  Remaking is just making it look better and porting it.

Redo - Change map a lot and make it look better.

Remake - Make it look better and port it.


Make up your mind.

Quote from: Papa Skull on August 06, 2007, 03:15:59 AM

And if you guys can't go unnoticed in Aquarius, and you can't see that there are multiple pathways, then that is your fault.  I can recall MANY times where I took all three objectives and finished the game with all 4 lives, completely unnoticed.  Am I the only one able to do that?  I hope not...



Xbox must have major noobs then, because going unnoticed on pc is incredibly hard. The fact that you can cover every objective with just 2 people should say something.

PC > Xbox
Title: Re: Returning Maps...
Post by: Farley4Fan on August 06, 2007, 04:52:29 AM
You don't hack all at once.  You hack some, leave and hide, come back for more, and repeat.  And yes, consoles do have a LOT of little kiddish noobs who don't even know how to jump, but there are also a lot of good players on it as well.  And sorry people if I didn't word what I meant well enough for you to understand what I exactly what I meant by it.
Title: Re: Returning Maps...
Post by: InvisibleMan999 on August 06, 2007, 09:53:54 AM
Quote from: Papa Skull on August 06, 2007, 03:15:59 AM
And if you guys can't go unnoticed in Aquarius, and you can't see that there are multiple pathways, then that is your fault.  I can recall MANY times where I took all three objectives and finished the game with all 4 lives, completely unnoticed.  Am I the only one able to do that?  I hope not...

Aquarius? Are you kidding me?

I play on xbox and no you can't go unnoticed on aqua unless your opponent is a super newb who doesn't even know the map. Against a decent player, you will get noticed and you'll realize that aqua isn't a stealth map, at all.

We should play 1on1 sometime on Aqua, I seriously doubt you can even sneak by *one* competent merc, let alone two.
Title: Re: Returning Maps...
Post by: Gawain on August 06, 2007, 11:04:07 AM
i want as much unique AND balanced maps as possible. so i'd suggest remaking the good ct and pt maps with the little changes spekkio suggested, but also making completely new official ones which should come first.

papa skull, you have no idea what you're talking about. how about you get scct for pc and play some hundred hours? it's still a game worth playing, and since you are a n00b you won't get bored for a long time. besides, you would get to know some of the people here ingame and learn to master the pc controls which you will need for ps.
ps: i didn't write this to start a flame war...
Title: Re: Returning Maps...
Post by: Farley4Fan on August 06, 2007, 11:14:34 AM
Sorry Gawain I ain't a noob to CT.  I am a noob to PC version because I haven't played it.  So, the same goes for you when I say you are a noob to CT xbox version.  And btw you can plug in an xbox 360 controller to PC, therefore I wouldn't be a noob to the controls anyways.

And btw, it is VERY possible to go unnoticed in CT including competent mercs in Aquarius.  You just have your partner work with you, make distractions, and locate mercs and avoid them.  You just have to get to know them I guess.  I will admit that I haven't been playing the game as much as I did lately but still, that doesn't mean I am a noob.
Title: Re: Returning Maps...
Post by: Succubus Dryad Of The Undying Comet on August 06, 2007, 11:29:45 AM
On PC this is impossible, since the mercs have MT, EMF and the reticule. AND they can do a 180 anytime they want really, since the mouse can move faster or slower, wile the joystick always moves at the same speed.

And how are you going to avoid mercs in Greek? like go back, hide in the vents and wait till they go away?
You'd lose much time doing that, because the mercs have only  to camp at pirates and greek - if you go for the disks and run (say no time left and youre alone), they will get you before you say "cheater", and the game will be over, and if you go for tech they get 1 snipe ate the bomb and go back to their place. Sneaking through can't be done on aqua - you can get to the hacks sneaking, but you will have a hell lot of time escaping (or trying to neck).
Title: Re: Returning Maps...
Post by: Farley4Fan on August 06, 2007, 11:41:04 AM
Believe it or not, using your teammate helps you stay unnoticed.  To answer the question about staying hidden in Greek:  The way you do it is have your teammate standby at the coop move in the back near the disc drop.  Put spy bullets all around, on all entrances.  As soon as you see a spy bullet pick up a merc, you run back and do the coop move and hide in the rafters till they leave, or you exit through the tech room vents.  From there you can procede to any other objective, and have your partner stay and hack greek while you do something else.  All it takes is strategy, and I use the same strategy everytime I play Aqua.
Title: Re: Returning Maps...
Post by: Succubus Dryad Of The Undying Comet on August 06, 2007, 11:51:30 AM
sure, but your mate will get killed at the coop (nade) btw - so you stay alone up there (if you manage to stay alive - dodge nades again).
PC is way harder for spies than the xbox version, mostly because of the classic fps controls for the mercs, and the mouse.
Title: Re: Returning Maps...
Post by: Farley4Fan on August 06, 2007, 12:21:27 PM
Ok, well I understand that.  Back to returning map appearances.
Title: Re: Returning Maps...
Post by: Succubus Dryad Of The Undying Comet on August 06, 2007, 12:52:07 PM
i want museum back  - it'd be the 3rd game for muse to make it's appearance ;)
Title: Re: Returning Maps...
Post by: Gawain on August 06, 2007, 01:43:42 PM
papa skull, just try to play me+mate or any other skilled team with your 1337 xbox controller (pc version of course) if this is already possible. the game should be around 10€ now...

my favourite maps are orphanage, steel squat, factory, club and museum (pt version). maybe the other ones would also be fun with a little balancing.

if this thread shall have any sense, we could do a voting for the first map to be ported.
EDIT: this would make more sense in sclamers though.
Title: Re: Returning Maps...
Post by: Ion.67 on August 06, 2007, 05:03:04 PM
Let's just make all new maps. Some will end up being similar in feel to old ones, but will be different in design and name. I already recall a developer say that only clubhouse is being redone. There is your word.

By the way again. If I can plug my mouse and keyboard into the 360, I will, and I will show you how retarded the 360. I am 90% sure you will not get one objective that I would guard. Better yet, you buy CT for the pc. This will give you a feel for PS, and it will let me own you. Thanks and bie
Title: Re: Returning Maps...
Post by: Gui Brazil on August 06, 2007, 06:11:18 PM
This is so gay...

YOU'RE A NOOB!
NO YOU ARE!
NO YOU!
STFU n00b AND SUCK MY BALLS!

--------------------------------------------

About a pool on what maps should be redone:  Zed already said, the only map that is being/will be redone in any form is Club House.
Title: Re: Returning Maps...
Post by: frvge on August 06, 2007, 07:26:20 PM
Quote from: Ion.67 on August 06, 2007, 05:03:04 PM
Thanks and bie

what's bie?
Title: Re: Returning Maps...
Post by: Farley4Fan on August 06, 2007, 09:42:59 PM
Quote from: Gui Brazil on August 06, 2007, 06:11:18 PM
About a pool on what maps should be redone:  Zed already said, the only map that is being/will be redone in any form is Club House.

Why is that?  I do it agree that Club House should, but why not factory or orphanage?

And no, you can't play with PC controls on a xbox.  But you can however, when I get a better PC and I will have my 360 controller.  That of course will be for PS and I am sure you guys will own me on the PC version for a while.  I still know that I can go unnoticed on Aquarius as well as Club House against decent players.  Probably not against you guys, because you are all vets.  But against decent players it is always possible to go unnoticed.
Title: Re: Returning Maps...
Post by: Ion.67 on August 06, 2007, 09:45:00 PM
You are wrong. Stop. Me and gui suck and we still can defend aquarius, while singing.

Bie is like bye, but more leet. Can't believe you didn't know that.
Title: Re: Returning Maps...
Post by: Ion.67 on August 06, 2007, 09:46:23 PM
Actually, make a vid of yourself going unnoticed in aqua. Then I will be happy.
Title: Re: Returning Maps...
Post by: Succubus Dryad Of The Undying Comet on August 06, 2007, 10:07:23 PM
Quote from: Ion.67 on August 06, 2007, 09:46:23 PM
Actually, make a vid of yourself going unnoticed in aqua. Then I will be happy.
Agreed.
Title: Re: Returning Maps...
Post by: Farley4Fan on August 06, 2007, 10:09:13 PM
Fair enough,  I'll see if I can get around to it tonight.
Title: Re: Returning Maps...
Post by: Ion.67 on August 06, 2007, 10:46:47 PM
Record a merc round too.
Title: Re: Returning Maps...
Post by: Succubus Dryad Of The Undying Comet on August 06, 2007, 11:04:07 PM
Would be nice.
Title: Re: Returning Maps...
Post by: BurningDeath on August 07, 2007, 12:33:20 AM
What about Mount Hospital? It was actually quite popular back in PT days...
Title: Re: Returning Maps...
Post by: Tidenburg on August 07, 2007, 12:40:28 AM
I rape at CT and DA on the box. I've lost CT (yes I know it's against god but what you gonna do?) but I would happily own any of you at the suckage of DA some time.
Title: Re: Returning Maps...
Post by: Ion.67 on August 07, 2007, 12:50:55 AM
You can go ahead and rape me at DA, because all that you will accomplish is proving your a waste of space.

I mean, who plays that game?
Title: Re: Returning Maps...
Post by: Farley4Fan on August 07, 2007, 01:31:00 AM
Quote from: Tidenburg on August 07, 2007, 12:40:28 AM
I rape at CT and DA on the box. I've lost CT (yes I know it's against god but what you gonna do?) but I would happily own any of you at the suckage of DA some time.

lol  I would play if it wouldn't keep kicking me out of games for no reason or if it would stop freezing in game.  Or if it didn't have the rubber band effect after every animation.  Or if the gameplay wasn't that shallow, and there were gadgets.  Other than that it would be an okay game, still not as good as CT of course.  We should all have a see who can stay in the game the longes w/o getting disconnected competition lol
Title: Re: Returning Maps...
Post by: Ion.67 on August 07, 2007, 01:43:47 AM
Quote from: Papa Skull on August 07, 2007, 01:31:00 AM
Quote from: Tidenburg on August 07, 2007, 12:40:28 AM
I rape at CT and DA on the box. I've lost CT (yes I know it's against god but what you gonna do?) but I would happily own any of you at the suckage of DA some time.

lol  I would play if it wouldn't keep kicking me out of games for no reason or if it would stop freezing in game.  Or if it didn't have the rubber band effect after every animation.  Or if the gameplay wasn't that shallow, and there were gadgets.  Other than that it would be an okay game, still not as good as CT of course.  We should all have a see who can stay in the game the longes w/o getting disconnected competition lol

Make that video. NOW!

*whip-crack*
Title: Re: Returning Maps...
Post by: InvisibleMan999 on August 07, 2007, 08:30:19 AM
Quote from: Papa Skull on August 06, 2007, 11:41:04 AM
Believe it or not, using your teammate helps you stay unnoticed.  To answer the question about staying hidden in Greek:  The way you do it is have your teammate standby at the coop move in the back near the disc drop.  Put spy bullets all around, on all entrances.  As soon as you see a spy bullet pick up a merc, you run back and do the coop move and hide in the rafters till they leave, or you exit through the tech room vents.  From there you can procede to any other objective, and have your partner stay and hack greek while you do something else.  All it takes is strategy, and I use the same strategy everytime I play Aqua.

The hardest problem with greek is just getting inside. You're not going to be able to get by the lasers at the front door + a poison mine across without at least triggering a security failure, and hell, likely there's already a merc waiting for you in greek anyway.

The real question is: where are the mercs when you're setting up this 1337 coop system going? I mean, they're just going to let you chaff the entrance to greek then run to the back and set up a coop boost without any hacking? Where exactly do you expect the two mercs to be? Patrolling outside of office and the fish tank room?

And how the hell do you keep stealthy when there are only 3 objectives left? Also keep in mind that 2 out of 5 objectives on aqua are disk objectives. Getting undetected with a disk is nearly impossible, unless your opponents are too newb to understand the radar.
Title: Re: Returning Maps...
Post by: Farley4Fan on August 07, 2007, 10:57:58 AM
The easiest way I have found to get into greek is to use the tech room vent and get on the rafters above.  You don't have to chaff to get past the lasers, you just roll through the gaps in them.  You can do that in the pc version right?  You just have your teammate take the disc in the office, then wait for the merc to leave greek ( More than likely the merc and greek will go through the tunnel and go find your partner ).  When he leaves greek, chaff the place, walk up with your gun, remove mines or whatever you wanna do.  Then, you put spy bullets on every entrance.  Hack as much as you can until you get blip on your radar, hide in the back or go through the pirates to greek hallway.  That is my strategy on how to infiltrate and exfiltrate greek.  It works most of the time.
Title: Re: Returning Maps...
Post by: frvge on August 07, 2007, 11:09:14 AM
1: A poison mine makes sure you'll get hit when diving through.
2: Most mercs don't go to office when the disk is taken.
3: You're seen/heard by EAX when you run to the back of Greek.
4: You'll have to chaff/shoot-lasers-out the way to Pirates, because the climb-up next to it is too slow.
5: Remember that Mercs can hear that Spy Bullets are shot. We can even tell your position with relatively good accuracy ;)

Title: Re: Returning Maps...
Post by: Succubus Dryad Of The Undying Comet on August 07, 2007, 12:29:54 PM
Quote from: frvge on August 07, 2007, 11:09:14 AM
1: A poison mine makes sure you'll get hit when diving through.
2: Most mercs don't go to office when the disk is taken.
3: You're seen/heard by EAX when you run to the back of Greek.
4: You'll have to chaff/shoot-lasers-out the way to Pirates, because the climb-up next to it is too slow.
5: Remember that Mercs can hear that Spy Bullets are shot. We can even tell your position with relatively good accuracy ;)
Is anyone actually able to robb through the lasers in greek that are just up the stairs while coming from the tunnel?
Title: Re: Returning Maps...
Post by: frvge on August 07, 2007, 12:46:38 PM
if you mean 'roll'... yes.
Title: Re: Returning Maps...
Post by: Farley4Fan on August 07, 2007, 12:50:27 PM
Quote from: frvge on August 07, 2007, 11:09:14 AM
1: A poison mine makes sure you'll get hit when diving through.
2: Most mercs don't go to office when the disk is taken.
3: You're seen/heard by EAX when you run to the back of Greek.
4: You'll have to chaff/shoot-lasers-out the way to Pirates, because the climb-up next to it is too slow.
5: Remember that Mercs can hear that Spy Bullets are shot. We can even tell your position with relatively good accuracy ;)



1. No one puts poison mines in the hallway from pirates to greek.
2. In my experience, the one in greek usually does.
3. They would hear you run, but since they don't see it they have no idea in what direction you did run to.
4. It is slow, but it is faster than chaffing or shooting the lasers out of the way.
5. That is why you wait until they move to shoot them.  ;)

Yes it is possible to roll through them.
And no, I didn't make the video tonight.  I went swimming and saw the bourne ultimatum, maybe tomorrow I will.  That was an amazing movie btw, if you like anything that has to do with espionage.
Title: Re: Returning Maps...
Post by: frvge on August 07, 2007, 02:03:36 PM
Greek roll vid is attached
Title: Re: Returning Maps...
Post by: Succubus Dryad Of The Undying Comet on August 07, 2007, 02:05:02 PM
Dude... I can hear the spy change visions in a 5 meter radius around me. I can hear the spy do a back-to-wall while standing. I can pinpoint the bomb on any map. I can hear the spy going crouched in an approximate 10 meter radius. Now tell me that you would run there in greek and i'll laugh in your face.

PS - i don't have eax on, i just have put the sounds friggin loud.
Title: Re: Returning Maps...
Post by: InvisibleMan999 on August 07, 2007, 07:40:00 PM
Quote from: frvge on August 07, 2007, 11:09:14 AM
2: Most mercs don't go to office when the disk is taken.



Some mercs will go to office + tech as an opening instead of the classic Greek + tech, but very rarely will a merc actually head toward office when they see the "disk has been stolen message". A hacking in progress is more likely to draw them, but even then a lot of mercs just ignore the office, as it's a great way to get yourself trapped in the sea tunnel.

Yeah, this is the biggest thing. Going to office when the disk is taken is stupid. The thing is that spies are faster than mercs and so when you go to office, spy needs to shock you once and then you're effectively out of position to stop him from delivering the disk. More than likely, what's going to happen with a good team is that one merc remains in greek, and the other one goes to the fish tank room to cover the drop off for the office disk.
Title: Re: Returning Maps...
Post by: Succubus Dryad Of The Undying Comet on August 07, 2007, 07:43:36 PM
lol i didn't know that the one on the stairs is possible  ::)
i always tried to do it while standing just next to the pillars there, and i always failed.
Title: Re: Returning Maps...
Post by: Farley4Fan on August 07, 2007, 08:44:19 PM
Try this.  Wait in Greek as a spy, and have your teammate go hack into the office.  See if when he starts hacking the merc will go through the tunnel and towards the office.  I usually do as well, being that I am close to the office and it takes spies long to hack that particular panel.

And invisibleman, why would a merc remain in Greek when there is a drop off in pirates?  More than likely, a merc will go to blue room and another will go into pirates.  When the mercs take these positions it gives you time to hack greek, blow up tech, or even crack one of their necks allowing your buddy to drop it off.  If you go fast enough, then you could take the disc in the tank and run back to the greek drop off because no merc is in either tech or greek at the time.  If you go quick enough, you may also be able to hack a few seconds off of Greek as well.
Title: Re: Returning Maps...
Post by: Succubus Dryad Of The Undying Comet on August 07, 2007, 08:51:27 PM
No wai - me and my m8 stay at our positions when teh spies take the office disk - in any case they will have to speed up, don't they? they have to hack the panel to drop the disk at the blue room and the panel can be easily sniped, so i wander arounfd the map/ camp at greek,  while my mate covers the drop points.
So i don't think that what you say is true and effective. Also, when i see that the spies hack the office panel i just close the tunnel door. Dunno why i do it but i feel safer when it's closed  :)
Title: Re: Returning Maps...
Post by: Farley4Fan on August 07, 2007, 08:55:43 PM
To tell you the truth that is pretty stupid.  If your merc that is all alone gets double teamed, then the objective will be taken.  He could be grabbed, he could be knocked out, and then they secure the disc.  I am sure that once he dies you would leave your post to see what happened.  Most mercs are easily drawn away from the greek room if you give them the right bait.
Title: Re: Returning Maps...
Post by: Succubus Dryad Of The Undying Comet on August 07, 2007, 09:06:07 PM
Like what? Snares?
And btw - ima vision whore - keep changing visions every 5 seconds or so, so if you don't time your moves right youre as good as dead. And the second thing, i try to snipe as much as possible, but you have to remember that when i snipe i still hear what happens around me (make a noise and youre down).
I know that this crap i wrote is like i am making a super-man of myself, but that's goddamn annoying when a spy just runs behind you to get tha grab.
Title: Re: Returning Maps...
Post by: Farley4Fan on August 07, 2007, 09:09:36 PM
No, the bait is a spy, a dead teammate of his, or an objective about to be taken. These are all put together in the scenario I just wrote, and almost every merc will leave greek if that scenario happens.
Title: Re: Returning Maps...
Post by: Succubus Dryad Of The Undying Comet on August 07, 2007, 09:14:48 PM
Well, it would work on us if we weren't camping Pir and Greek :P
I mean that even if you manage to take tech, wich is the one we can leave to be taken, you'll still have to deal with two camping mercs. I think it is quite frustrating to fight mercs that camp.
Title: Re: Returning Maps...
Post by: Farley4Fan on August 07, 2007, 10:42:01 PM
Yes I know, but in Aquarius most people start running around and leave their post because of a spy, another objective, or a teammate dying.  The reason is because it isn't totally easy to go from one objective to another.  Say you are going upstairs in pirates because you saw a spy go up.  Say your teammate is in tech room.  If a spy starts hacking greek, then the spy will most likely get it.  Doors open slow in Aqua, and it is a slow walk from objective to objective. Although they are pretty close together, the ways to get to them are slow and are long distances.
Title: Re: Returning Maps...
Post by: Succubus Dryad Of The Undying Comet on August 07, 2007, 10:45:39 PM
While i guard Greek (usually), i can kill a spy that hacks pirates when im standing up the stairs of greek. I just bounce a nade of the railing just above of the objective. From the same place i can also nade the greek hack, but it's quite easy to get cammed there.
Title: Re: Returning Maps...
Post by: Farley4Fan on August 08, 2007, 12:04:05 AM
I know what you mean.  But as soon as you see hacking in progress your first gut reaction is to go get the bastard who is hacking.
Title: Re: Returning Maps...
Post by: Succubus Dryad Of The Undying Comet on August 08, 2007, 12:15:51 AM
Quote from: Papa Skull on August 08, 2007, 12:04:05 AM
I know what you mean.  But as soon as you see hacking in progress your first gut reaction is to go get the bastard who is hacking.
Not really - i just want him to stop hacking, while time is running low. Making the spy stop hacking is my goal. I don't need to kill him to win. But when a real (not dangerous for me) opportunity arises, i hunt.
Title: Re: Returning Maps...
Post by: chiquita on August 08, 2007, 12:24:32 AM
This is getting worse than Ubisoft forum!!!

Let us see you cool vid.

Btw... what is the difference between vets and decent players???


Title: Re: Returning Maps...
Post by: frvge on August 08, 2007, 12:33:00 AM
I can compete with decent players, and generally can stand my ground versus vets. But some vet-teams  just wtfpwn me.
Title: Re: Returning Maps...
Post by: chiquita on August 08, 2007, 12:37:55 AM
Quote from: frvge on August 08, 2007, 12:33:00 AM
I can compete with decent players, and generally can stand my ground versus vets. But some vet-teams  just wtfpwn me.

Because you'r a shotty noob :P

Actually that question was meant as a joke.
Title: Re: Returning Maps...
Post by: Farley4Fan on August 08, 2007, 02:35:11 AM
I meant decent by - Know how to play the game, know basics, are okay.

By vets I meant - Know exactly what to do, are smart at guarding and hunting, are the people you don't wanna face 1 on 1.  Usually the people that have played since PT like me and most of the people here.
Title: Re: Returning Maps...
Post by: goodkebab on August 08, 2007, 06:04:02 PM
heh, i am the shotty noob on this forum.

Title: Re: Returning Maps...
Post by: InvisibleMan999 on August 08, 2007, 08:20:28 PM
Quote from: Papa Skull on August 07, 2007, 10:42:01 PM
The reason is because it isn't totally easy to go from one objective to another. 
Huh? What map are you playing man?

Aqua is probably the easiest map to get around in besides like warehouse sector 1.

Quote
Say you are going upstairs in pirates because you saw a spy go up.  Say your teammate is in tech room.  If a spy starts hacking greek, then the spy will most likely get it.  Doors open slow in Aqua, and it is a slow walk from objective to objective. Although they are pretty close together, the ways to get to them are slow and are long distances.

You realize you can blow the vent leading to greek and fire a frag to disrupt hacking from the tech room, right?
Title: Re: Returning Maps...
Post by: Farley4Fan on August 08, 2007, 09:01:21 PM
From the bottom of pirates to greek it would take about 9 seconds to get there or blow the vent and frag it.  By then, the hacking would probably be over and it would be taken.  If you are out of your post, then the objective will usually be taken.  You just have to bait the mercs out of their post.  Whether it be snares, noisy spies, their dead teammate, a hacking spy, a tech room bombing etc.

Yes, firing a frag disrupts the hacking, but it won't stop it.  You would have to keep firing frags in order to keep the spy from keep hacking and stopping and hacking again.  It doesn't stop the spy it only makes him hack over and over until he gets it.

Say you are in tech, and pirates is being hacked.  The spy could easily get a good 8-10 seconds on the objective.
Title: Re: Returning Maps...
Post by: InvisibleMan999 on August 08, 2007, 09:30:13 PM
Quote from: Papa Skull on August 08, 2007, 09:01:21 PM
From the bottom of pirates to greek it would take about 9 seconds to get there or blow the vent and frag it. 

No, because you wouldn't be there. And if you were at the bottom of pirates, then your partner is camping greek, or at the very least, at the bottom of tech. In which case, he can blow the vents and fire the frag while you circle to the top of greek.

Do the mercs just travel together when you play or what? Since it seems like your experience is with mercs with little conception of any real teamwork.

I've played on xbox and xbox players aren't quite that bad. You can outmanuever them on large maps like factory, but they're going to usually just camp on aqua.
Title: Re: Returning Maps...
Post by: Ion.67 on August 08, 2007, 10:13:57 PM
Quote from: Papa Skull on August 08, 2007, 09:01:21 PM
From the bottom of pirates to greek it would take about 9 seconds to get there or blow the vent and frag it.  By then, the hacking would probably be over and it would be taken.  If you are out of your post, then the objective will usually be taken.  You just have to bait the mercs out of their post.  Whether it be snares, noisy spies, their dead teammate, a hacking spy, a tech room bombing etc.

Yes, firing a frag disrupts the hacking, but it won't stop it.  You would have to keep firing frags in order to keep the spy from keep hacking and stopping and hacking again.  It doesn't stop the spy it only makes him hack over and over until he gets it.

Say you are in tech, and pirates is being hacked.  The spy could easily get a good 8-10 seconds on the objective.

Get me that video
Title: Re: Returning Maps...
Post by: Farley4Fan on August 08, 2007, 11:11:34 PM
My xbox won't read my freaking CT disc and I am going to get a new disc today.  I might get the video up by tonight.
Title: Re: Returning Maps...
Post by: Gawain on August 09, 2007, 10:46:51 PM
haha im really looking forward to see you n00b play with other even worse n00bs on the crappy xbox controls yeeha ;D
Title: Re: Returning Maps...
Post by: Gawain on August 17, 2007, 03:46:11 PM
still waiting for the vid ;D

on the topic: if there is one custom map that needs to be ported, it's clarity soft. this map is so awesome :o 8)
Title: Re: Returning Maps...
Post by: frvge on August 17, 2007, 03:49:14 PM
Clarity Soft was nice, but in general too complex.
It's way more complex than Factory and Orphanage as far as I know.
If it were smaller, then maybe.
The creator can of course port his own map to PS.
Title: Re: Returning Maps...
Post by: Gawain on August 18, 2007, 12:15:48 PM
complex? so what?? this is a game where you have to think. the way clarity soft goes is the way most ps maps should go. i played it with some friends the last days and you know almost every way after 3-5h.
in my current opinion, one less hacked objective should lead to victory, but it's way too early to rate.
Title: Re: Returning Maps...
Post by: Bionic-Blob on August 18, 2007, 12:46:32 PM
what you should say is clarity soft was too complex for a custom map. as custom maps are played far less than vanilla maps, hardly anyone had the patience to learn them. if we ask the creators of the maps if we can package them with the mod, it should sort all that out.
Title: Re: Returning Maps...
Post by: MR.Mic on August 18, 2007, 04:12:09 PM
Clarity Soft wasnt too complex, it was broken.

As in... fundamentally flawed.


I dont see how you can make it fun and balanced without taking out and redoing over half the map.
Title: Re: Returning Maps...
Post by: Bionic-Blob on August 18, 2007, 04:29:24 PM
oh ok. i only played it once and couldn't make head nor tail of it. just going off frvge's word. oh yeh i do remember getting killed in the elevator though :|
Title: Re: Returning Maps...
Post by: Overstatement on August 19, 2007, 12:25:55 AM
But it looks so cool (I rarely played it too)
Title: Re: Returning Maps...
Post by: Gawain on August 20, 2007, 04:56:33 PM
Quote from: MR.Mic on August 18, 2007, 04:12:09 PM
Clarity Soft wasnt too complex, it was broken.

As in... fundamentally flawed.

I dont see how you can make it fun and balanced without taking out and redoing over half the map.

plz clarify. your view on clarity could prove useful for the mappers and i'm really curious.
what do you mean by not balanced? it's a map hard both for spies and mercs, but in my experience it results in a slight advantage for the mercs if they can handle aggro and are good with camnets. what i like of it is not only the great look and athmosphere, it's also the lack of overpowered central camping points and the endless tactical possibilities it offers.

Quote from: Bionic-Blob on August 18, 2007, 12:46:32 PM
what you should say is clarity soft was too complex for a custom map. as custom maps are played far less than vanilla maps, hardly anyone had the patience to learn them. if we ask the creators of the maps if we can package them with the mod, it should sort all that out.
this is exactly what i'm aiming for. i get really bored with the vanilla maps, and it's hard to find people willing to play ump or real custom maps. i vote for including several new maps and ports of good custom maps practically noone has played anyway as vanilla maps, and doing something like ump ct later.

are there any screenies of the new club house version i heard the devs are doing for test reasons? ;D
Title: Re: Returning Maps...
Post by: frvge on August 20, 2007, 05:22:11 PM
Not yet, they'll come after we finished post-processing them for uber-pwnage graphics that ultimately don't look like the real thing when it's released.
[/sarcasm]

Meh, just not yet. But soon.
Title: Re: Returning Maps...
Post by: Aj on August 21, 2007, 03:32:42 AM
Hey FarleyFan, you can't use a 360 controller in CT except in Single Player/Coop.(I'm assuming coop works also since it is the same control set basically)

Also, can someone lock this thread seeing as Zed posted on the first couple pages that the only one being redone is Clubhouse?

kthxbai
Title: Re: Returning Maps...
Post by: monterto on August 21, 2007, 04:45:34 AM
~~~Z0MG W3 N33|) C|U8 H0U53 2!!!~~~  :) ;) :D ;D >:( :( :o 8) ??? ::) :P :-[ :-X :-\ :-* :'(
Title: Re: Returning Maps...
Post by: Farley4Fan on August 21, 2007, 05:25:19 AM
Quote from: Aj on August 21, 2007, 03:32:42 AM
Hey FarleyFan, you can't use a 360 controller in CT except in Single Player/Coop.(I'm assuming coop works also since it is the same control set basically)

Also, can someone lock this thread seeing as Zed posted on the first couple pages that the only one being redone is Clubhouse?

kthxbai

Really?  Oh, well I am sure it will work for project stealth when it comes out. ( Since it is a newer game than CT )  Are you sure it isn't just the PC you have that it doesn't work on?

Anyways how are the Ubi forums?  Still screwed up as ever?  I think it is stupid I got banned for stating my opinion, while others who are pro conviction still get to state theirs and not get banned.  ::)
Title: Re: Returning Maps...
Post by: Spekkio on August 23, 2007, 05:11:54 PM
The two most fun custom maps, and the only ones I play, are Zioplex and Oilrig. They each have their flaws, but the point is that they're two of the simplest custom maps created. If you approach a map with theme and gameplay in mind first, then the rest becomes easy. Most people approach a map by saying "how can I make this really cool and original" and think about gameplay second, and then the map turns to crap.
Title: Re: Returning Maps...
Post by: MR.Mic on August 27, 2007, 10:07:22 PM
Quote from: Spekkio on August 23, 2007, 05:11:54 PM
Most people approach a map by saying "how can I make this really cool and original" and think about gameplay second, and then the map turns to crap.

(claritysoft)