Different abilities

Started by neth, October 26, 2007, 06:41:00 PM

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Farley4Fan

Stfuing is hard to pronounce.  Try it lol

Westfall



InvisibleMan999

One way to handle CT "classes" is not by handing out extra abilities but making that limit the equipment/weapon package, like in Team Fortress. It may actually help gadget balance some.

Btw this assumes the gas mask is integral to all mercs.

So you could have something like
Tracker
Weapon: Sniper Rifle
Gadgets: Spytraps, camnet, phosphur grenades, Drones

Guardian
Weapon: Uzi
Gadgets: Mines, frags, tazer, backpack

Assault
Weapon: uzi
Gadgets: Dual Frags (8 frags), phosphur grenades (10 phosphur), tazer

Berserker
Weapon: Shotgun
Gadgets: mines, tazer, backpack, infinite gas mask

Support
Weapon: sniper rifle
Gadgets: Phosphur grenade, backpack, camnet, spytraps

Obviously it'd have to be fine tuned, but I could see that working to some degree. That way we could only assign certain gadgets to certain merc types.

Though this is a pretty extreme fix, it might actually be cool for the game.

Farley4Fan

Yeah, instead of infinite gas mask it wouldn't have to be just extended gas mask.  Infinite would be omfg retarded.  I would just take a decent amount of everything.  Meaning that I would be decent in every category, and not amazing or weak in any category.  I would rather not have a big weakness.  Like being a berserker, you would have NO long range capabilities whatsoever.  Therefore, spies could just stay away and they wouldn't be affected by you ever.  I vote no for classes, it isn't really Splinter Cell style.

Gawain

TF2 and bf2142 are awesome games, but nothing like pt/ct/ps. plz stop with the classes bs.

neth

My concept was not about classes but abilities, ppl made it classes

InvisibleMan999

Quote from: Gawain on October 29, 2007, 10:55:41 AM
TF2 and bf2142 are awesome games, but nothing like pt/ct/ps. plz stop with the classes bs.

Well if we have trouble with balancing gadgets in a free-form selection system, classes might actually help in that regard. That way, a class that's otherwise really strong could get a shit gadget like flares or phosphur instead of frags to compensate. Similarly, a good gadget loadout could get a crap weapon like the shotgun.

Would add a bit more diversity to the game too, since you might be forced to take/use gadgets you otherwise might not have.

So while I really don't think we need classes, it might be something to try to increase the variety in the game.

Gui Brazil

At first look, I really dislike the idea of not being able to select exactly what I want to.

InvisibleMan999

Quote from: Gui Brazil on October 29, 2007, 05:59:03 PM
At first look, I really dislike the idea of not being able to select exactly what I want to.

Yeah, I do too. It's pretty extreme, and probably not even needed.

Though sometimes with a game, free selection makes for a less diverse game than class or kit based selection. Right now though, there probably just aren't enough gadgets to warrant this sort of thing.

If we end up adding a lot of gadgets (especially powerfully controversial ones), a class system may be a good idea to balance them out.

Especially if you could swap your class after a death, or possibly even at your spawn point, it might actually add more depth and strategy to the game and encourage changing around your gear to suit the situation. So if a bunch of mercs are running around in maxmum detect mode, the spies may both switch to aggro class and rush them. Mercs built to beat aggro might encourage spies to swap to stealth, and so on. It'd add a little more dymanics to the match and somewhat decrease the guessing game when picking equipment.

Westfall

so u want uzi and nades to be together...but sniper and nades not to be?

InvisibleMan999

Quote from: Westfall-US on October 29, 2007, 07:15:18 PM
so u want uzi and nades to be together...but sniper and nades not to be?

No, not really. Those were just examples I created off the top of my head. I don't think those are anywhere near balanced.

Really like I said, classes work better when all classes have unique equipment or at least mostly unique equipment.

Westfall

I think there should still be freedom to select whatever you want aside, from classes at this point.

neth

Let ppl take eq they want to take and dont force them. My abilities idea was about giving something new, not connected with eq.