Suggestion Thread

Started by SoN_RaVeN, March 01, 2010, 06:37:48 PM

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tigaer

Who said anything about hacking terminals automatically with hacking bullets?! I actually clearing said it DOESN'T do that. I said hacking PANELS, as in the panels you hack to open doors, as in NOT terminals. Adrenaline Shots wouldn't encourage aggro as much as you say, which is already being somewhat nerfed in PS. You really need to cut it out with the personal attacks dude, itt's uncalled for.

Spekkio

The gadget is too specific in function; it's absolutely useless in maps that don't have hacking panels.

Cronky

Hrmmm....

Then don't bring it on those levels?

Course that's saying it's stuck to just hacking panels.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Farley4Fan

Quote from: Cronky on March 20, 2010, 05:00:13 PM
Hrmmm....

Then don't bring it on those levels?

Course that's saying it's stuck to just hacking panels.

This.  And it's not stuck to just panels.  We've already talked about security cams, cam net, and even I thought about terminals.  There will be maps with those most likely - lol.

Farley4Fan

Quote from: Ambiguous Rocket on March 20, 2010, 01:46:24 AM
Quote from: FarleyFan on March 20, 2010, 01:25:48 AM
You'd have to manually hack terminals with a minigame on your armband.  Like bioshock or something.  Remember CT's single player hacking mini game?  Maybe something like that.

Why do we need a minigame? We've already got a full game. Minigames are not needed.


maybe we should just test it anyway woo let's test everything wooooo

You are being a fag and you don't make sense. 

Spekkio

#110
Quote from: FarleyFan on March 20, 2010, 11:00:44 PM
Quote from: Cronky on March 20, 2010, 05:00:13 PM
Hrmmm....

Then don't bring it on those levels?

Course that's saying it's stuck to just hacking panels.

This.  And it's not stuck to just panels.  We've already talked about security cams, cam net, and even I thought about terminals.  There will be maps with those most likely - lol.
Why do you need to hack security cams? You can just shoot them out, and you have HBS/Spy bullets/sticky cams for recon.

Camnet, maybe, but if they make good fixes to camnet then you won't need another gadget to counter it. As a general rule, hard counters in SvM are bad because it leads to gadget wars. That's why sticky cams/gasmask are pretty much mandatory items in CT.

This is an example of a silly idea...it's way too limited in its use. Even if it wasn't, remote hacking is teh ghey. Cronky, I don't know why you feel like you have to defend every gadget idea that gets posted on these forums. Most of them, including this one, are terrible.

Cronky

#111
I'm bringing this back up for opinion sake, but what do you think of my earlier concept of it being able to hack such things as Motion Detectors/Cams/Etc as a kind of... Reverse Alarm Snare. It points out to the spy that a merc is near.

The idea being that in the Motion Sensor example it would still Blink as if a Spy tripped it, but not warning the merc. Aware Mercs could know of it's existence, ignorant mercs would be given away for a duration by said defense.

More than a, "This Idea is Silly" is what I'm looking for. Basically I'm just asking for your opinion since I didn't hear one from you. ;D

And while there are multiple items that are for Recon, there is no such gadget that does this (Adding in Camnet Hacking Ability and Panel). It'd be another option that does the same job as those others, but differently. Such as the ones you already said do for eachother.

That doesn't mean it's NEEDED, but it would give people something Different.
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CurdyMilk

Has anyone ever thought of a "sticky grenade" for the mercs?  I am wondering if it would work to have a nade in which it sticks to its first object in contact and then has a 1-2 second timer before detonating.  It could make a quiet beeping noise before it blows.  It could be a useful option to go along with the normal nades that you bank off of other objects.  You could make it explode the same way, but have a different color or style so it can be detected while in the air as different from the other kind.  A smart spy could tell the difference if he sees coming.  So what do you think of this?  I want real answers not something like "this is a **** idea."  If you disagree, at least say your reasoning.

AgentX_003

Quote from: CurdyMilk on March 21, 2010, 06:06:31 AM
Has anyone ever thought of a "sticky grenade" for the mercs?  I am wondering if it would work to have a nade in which it sticks to its first object in contact and then has a 1-2 second timer before detonating.  It could make a quiet beeping noise before it blows.  It could be a useful option to go along with the normal nades that you bank off of other objects.  You could make it explode the same way, but have a different color or style so it can be detected while in the air as different from the other kind.  A smart spy could tell the difference if he sees coming.  So what do you think of this?  I want real answers not something like "this is a **** idea."  If you disagree, at least say your reasoning.

thats great and all but its sounds too  TF2 ish O_o hence teh demo man :/.


-Thanks Murdy for da Sig <3  xD

Spark Mandriller

Quote from: FarleyFan on March 20, 2010, 11:01:54 PM
You are being a fag and you don't make sense.

Well I think you're being a fag.

But no really did anyone actually enjoy the hacking minigame in Bioshock? Or in any game ever? I mean they're kind of shit.

Cronky

Quote from: Ambiguous Rocket on March 21, 2010, 06:15:53 AM
Quote from: FarleyFan on March 20, 2010, 11:01:54 PM
You are being a fag and you don't make sense.
Well I think you're being a fag.

Really?

That wasn't even a Correction...

You could do better than that.

;D
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Spark Mandriller


Cronky

Oh,

Just assumed someone would since you made it so clear.

MY BAD.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
-----------------------
xFire:Cronkbot | Steam:Cronky

Spekkio

Cronky, I gave my opinion...twice. Here it is for the third time:

A panel hacking gadget is too narrow in function to be useful. Everything else you've mentioned regarding motion sensors and cameras can be accomplished by other means already present in the game.

CurdyMilk

Quote from: AgentX_003 on March 21, 2010, 06:15:16 AM
Quote from: CurdyMilk on March 21, 2010, 06:06:31 AM
Has anyone ever thought of a "sticky grenade" for the mercs?  I am wondering if it would work to have a nade in which it sticks to its first object in contact and then has a 1-2 second timer before detonating.  It could make a quiet beeping noise before it blows.  It could be a useful option to go along with the normal nades that you bank off of other objects.  You could make it explode the same way, but have a different color or style so it can be detected while in the air as different from the other kind.  A smart spy could tell the difference if he sees coming.  So what do you think of this?  I want real answers not something like "this is a **** idea."  If you disagree, at least say your reasoning.

thats great and all but its sounds too  TF2 ish O_o hence teh demo man :/.
Haha, by the way, I liked TF2 and the demoman was my fav.  I didn't really make the connection to that however.  There are a few differences here.  One is that this is automated detonation rather than manual.  As soon as it hits, it has 1-2 seconds before exploding.  Second, it would not be a glowing bright spike ball.  It would longer and narrower with a tiny blinking red light that has a quiet beep as soon as it attaches.  This way, the spy could hear it if he listened carefully even if he never saw it,.  The places it could be useful is when trying to nade a spy on a ceiling or on a pole/wall where it is very difficult to use the other type.  The merc could also try to anticipate a spy rounding a corner with a little more stealth rather than firing a loud nade.  Maybe it would not be an entirely different gadget.  If the merc has grenades in his inventory, then he could choose a ratio of how many of each type to take with him.  So 4:0, 3:1, 2:2, 1:3, or 0:4.  This way it would not be mandatory but more of an extension of what is already in place.